130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Submitting coco armour 3rd person arms fbx update
                
                
                
                
             
         
        
        
            
            
            
                
                Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives
                
                
                
                
             
         
        
            
            
            
                
                exported wip vine descend animations
                
                
                
                
             
         
        
            
            
            
                
                Updating coco armour viewmodel skinning
                
                
                
                
             
         
        
        
            
            
            
                
                vine_animation_Setup -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                Fix broken blend tree name
                
                
                
                
             
         
        
            
            
            
                
                Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
                
                
                
                
             
         
        
            
            
            
                
                Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
                
                
                
                
             
         
        
            
            
            
                
                Fixing clipping on wood armour gloves viewmodel
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove lether gloves sewing kit crafting cost
                
                
                
                
             
         
        
            
            
            
                
                blow pipe inital crafting pass
boomerang inital crafting pass
Gloves wood armor, crafting and protection pass
                
                
                
                
             
         
        
            
            
            
                
                Updated inventory sound definitions.
                
                
                
                
             
         
        
        
            
            
            
                
                converted nuclear missile silo rooms
                
                
                
                
             
         
        
            
            
            
                
                - integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight
- fog color alpha lerps to atmosphere color
                
                
                
                
             
         
        
        
            
            
            
                
                military tunnels segments
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ▆▋▋▅▋▄ ▊▍▉▌▋▆██▇▇▍▋▋▊ ▋▅▅█ █▇█ ▆▇▍▉▇▌▇▍▊▌▌ █▅█▇▄▇ ▆▌▌▆▉▊ ▇▉▄██▄▉▆ ▋█▉▇ ▊▉▆█▇▅▉▊ -> ▉▅▇▊▅█ (▄▋▆▉▉▆ ▋▊▊▄▆ ▇▍▌ ▅▉▄▄▉▄▊ ▉▄ ▌▉▊▊ ▌▅▅▅█▇▍▄, ▋▄▅ ▌▇▊▍▌▆▅▍▅▊▉▍▄)
▇▄▅▋█: ▋▇▄▌▉▌ ██▌▌▄▍▌▇▉▍▅▆▇ ▊▊ ▌▋▉▉▍▆ ▆▅▌ █▆▆▉▄▊▄▍▌▋▉█ ▇▆▍▆▌▆ █▅▅▌▋▄▌▍▊█▇▉▊ ▆▇▍█▌▋
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed descend option not working
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▋-▋▄▆▆▅▍ ▆▅▇▇▉▆ ▇▄▋▉█▋█▊█▍█ ▍▌ ▄▉▍▌ ▋▌▅█
▆▉▄▋ █▋▉▇ ▅▍▄ █▄▉▇ ▅▍▋ ██▇▇ ▋▉▇█▅▇▇▆ ▊▉ █▌▅ ▉▋▌▄▍▌, ▇▆▍█▉▋▉▆ ▋▌ ▍▇ ▊▅▍▋█▇▄▊ ▅▄ ▍▇▉▍ ▆█▌█▅
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▊▍'▅ █▋▇ ▍▋▊█ ▆▌▆▉▉▅▄▇ ▆▌▊▋▉ ▄▇█▉█▋▇▊▆▄ ▄▄ ▆▆ ▄▆▋█ ▄▋▌▉▄▄▅▌▋▅
▌▊▊▅▌▇▅▄ ▇▋█▄ ▆▋ ▄▌▅█▇▌ ▄▅▉█ ▊▄▊▉▇██▊
▄▅▋▉ ▇▌▆▌▅▍ ▌▍▍▄█▄▉ ▅▌▊ █▌▅▋▅▅▉▌▊ ▉▋▍▇▌ ▄▅ ▍██▇▆▉▊ ▅▇▉▉▊▉▊▄▅▉ ▋▅▅▄▄█▆▆█▅ ▊▅▌▉ ▄▍▇▄▄▋▉█ ▍▆▄▇▉ ▊▍▆▄▉ ▊█▊▊ ▍▄▍▍▅▄ ▌▇▄ ▍▉▄█▊ ▆▉ ▍▇▄▇▅▌▍▋▍▊/▇▅▅▄▉█▍ █▍▆▅▄▉█ ▉▊▆▅ ▌█▅ ▆▄▉▉ ▆▇▆ ▉▅ ▄▅▄ ▉▋▋▅▍▇ ▄▅▄▋ ▍▇▌▌▉▋▉▊ ▌▌██▄ ▄▉ █▇▄▊▌
                
                
                
                
             
         
        
            
            
            
                
                Adjusted Cocoknight head and torso worldmodel colliders
                
                
                
                
             
         
        
            
            
            
                
                Improved vine positioning on branches
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed incorrect animator parameter name
                
                
                
                
             
         
        
            
            
            
                
                Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded)
Better landing position when arriving at the vine destination
                
                
                
                
             
         
        
            
            
            
                
                Possible LODComponent.GetDistance NRE fix
                
                
                
                
             
         
        
            
            
            
                
                Cocoknight armor gloves texture update
                
                
                
                
             
         
        
        
            
            
            
                
                Minor cleanups
Minor cleanups
Gracefully exit when encountering invalid SubRect materials
Crash with message, instead of crashing without a message
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
Minor cleanups
Minor cleanups
Gracefully exit when encountering invalid SubRect materials
Crash with message, instead of crashing without a message
                
                
                
                
             
         
        
        
            
            
            
                
                Allow tiny monuments to spawn within Jungle biome
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed stacking shallow shelfs on terrain
Fixed stacking shelves on each other
Prevent Small box deployment (larger shelfs in future)
Prevent rotation before deployment on shelves (useless)
                
                
                
                
             
         
        
        
            
            
            
                
                jungle_dlc -> jungle_update
                
                
                
                
             
         
        
        
            
            
            
                
                converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds