130,397 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
                
                
                
                
             
         
        
            
            
            
                
                fixed some left over conditional corners zfight on triangle foundation block jungle skin
                
                
                
                
             
         
        
            
            
            
                
                fixed a legacy rotation leftover on armored steps block
                
                
                
                
             
         
        
            
            
            
                
                progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
                
                
                
                
             
         
        
            
            
            
                
                jungle storage lods and gibs
                
                
                
                
             
         
        
            
            
            
                
                Submitting wood armour 3rd person updated skinning
                
                
                
                
             
         
        
            
            
            
                
                Updating skinning for wood armour gloves
                
                
                
                
             
         
        
        
            
            
            
                
                merge from underwater-effects
                
                
                
                
             
         
        
            
            
            
                
                disable material/rig/animation import on new river mesh
                
                
                
                
             
         
        
        
            
            
            
                
                configurable caustics chroma separation, shader adjustments
                
                
                
                
             
         
        
            
            
            
                
                jugnle wallpapers materials and icons
                
                
                
                
             
         
        
            
            
            
                
                Fixing skinning for outbreak scientist
                
                
                
                
             
         
        
        
            
            
            
                
                Viewmodel glove slimmer models for:
Lumberjack Hazmat
Abyss Hazmat
Tactical Gloves
                
                
                
                
             
         
        
            
            
            
                
                Excluded rock and jungle rock from stand type weapon racks
                
                
                
                
             
         
        
        
            
            
            
                
                converted wooden buildings and dredge used in bandit town monument
                
                
                
                
             
         
        
            
            
            
                
                converted wooden buildings used in stables and fishing village monuments
                
                
                
                
             
         
        
            
            
            
                
                Jungle Rock - tweaked LOD3 to reduce popping
                
                
                
                
             
         
        
            
            
            
                
                converted airfield hangars
                
                
                
                
             
         
        
            
            
            
                
                added beat chest icon to beat chest gesture.  Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
                
                
                
                
             
         
        
            
            
            
                
                office building and industrial buildings converted, including prefab variants
                
                
                
                
             
         
        
            
            
            
                
                adjustments to environment volumes brightness - increased overall level through building types volumes
                
                
                
                
             
         
        
            
            
            
                
                Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
                
                
                
                
             
         
        
            
            
            
                
                caustics modulate sun light color rather than add separately
                
                
                
                
             
         
        
            
            
            
                
                Loop join pass, merge nearby points to generate better trails for backtracking animals
                
                
                
                
             
         
        
            
            
            
                
                water caustics work for all water types, show up underwater, and receive shadows
                
                
                
                
             
         
        
            
            
            
                
                prevent halfheight shelves to be deployed on top of each other endlessly
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed leaking tarp parts on bamboo barrel texture
                
                
                
                
             
         
        
            
            
            
                
                make underwater colors/scattering much more consistent with water surface
also make water surface from below look better/more consistent with top for translucent water
                
                
                
                
             
         
        
            
            
            
                
                hooked up jungle dlc sprays
                
                
                
                
             
         
        
            
            
            
                
                Testing a distance glow method on big cat eyes. Fades out at close range.
                
                
                
                
             
         
        
            
            
            
                
                renamed half height bamboo shelves and rebuilt manifest
                
                
                
                
             
         
        
        
            
            
            
                
                added updated jungle emojis
                
                
                
                
             
         
        
            
            
            
                
                Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
                
                
                
                
             
         
        
            
            
            
                
                set up wip jungle emojis and moved to better folder structure
                
                
                
                
             
         
        
        
            
            
            
                
                converted mining warehouse
                
                
                
                
             
         
        
        
            
            
            
                
                changed steam# on spray skins  to be in line with other items
                
                
                
                
             
         
        
            
            
            
                
                set up floor half shelves sitem
                
                
                
                
             
         
        
            
            
            
                
                Make SamplePositionsInDonutShape static as it doesn't use any instance state
                
                
                
                
             
         
        
            
            
            
                
                converted supermarket + some material tweaks on glass