197,741 Commits over 4,140 Days - 1.99cph!

7 Months Ago
Merge from main
7 Months Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
7 Months Ago
- Improvements, cleanup and optimisation - Support a cheaper protobuf
7 Months Ago
merge from main (keeping up to date)
7 Months Ago
Bring red+green industrial lights into 10k id range
7 Months Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
7 Months Ago
twitch_rivals_flag initial model and prefab setup
7 Months Ago
Merge from main
7 Months Ago
Codegen manifest
7 Months Ago
Merge from scrap_exchange_dynamic_pricing
7 Months Ago
Save++ network++
7 Months Ago
merge from siege_weapons
7 Months Ago
Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
7 Months Ago
Codegen+manifest
7 Months Ago
Merge from hackweek_car_radio
7 Months Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
7 Months Ago
Most Revenue now works
7 Months Ago
merge from qol_rad_pills_buff -> main
7 Months Ago
Adjust bandit buy value to 10 scrap per anti-radiation pills Increase radiation decrease amount from 25 -> 75
7 Months Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
7 Months Ago
- Get best sold items now works correctly - Ordered recent transactions properly
7 Months Ago
Merge from main
7 Months Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
7 Months Ago
Removed useless override in base siege weapon
7 Months Ago
Fixed battering ram NRE
7 Months Ago
merge from qol_junkpile_despawn -> main
7 Months Ago
Fix all junkpiles despawning instead of only looted / empty ones
7 Months Ago
merge from main -> qol_junkpile_despawn
7 Months Ago
Force a code gen
7 Months Ago
Use the correct given amount
7 Months Ago
Manifest Codegen
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from battery_fullcharge_slot
7 Months Ago
Merge from main
7 Months Ago
Restored medium battery power in slot importance
7 Months Ago
Swap seconds to minutes
7 Months Ago
siege tower construction mesh lods. lod fixes. guide mesh.
7 Months Ago
Setup with 4 spine bones (same as main)
7 Months Ago
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7 Months Ago
Dispose old entries
7 Months Ago
merge from battery_fullcharge_slot
7 Months Ago
Merge: from soundmodulator_leak Hopefully improving stuttering audio for ModularCrane in bad server conditions Tests: while connected to a local staging server moved the arm and rotated the cabin
7 Months Ago
Make sure the aux output drain can’t exceed 1
7 Months Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
7 Months Ago
Added knight armour assets and set up prefabs.
7 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
7 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
7 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
7 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name