135,186 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Put some missing vine kits in scene
10 Months Ago
Continuing work on piper nigrum vines
10 Months Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
10 Months Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
10 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
10 Months Ago
Adding camera animation to boomerang content
10 Months Ago
Always fully play attack anim. Anim state transition tweaks.
10 Months Ago
Lighting progress
10 Months Ago
Merge from snakes
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from wip_gameplay
10 Months Ago
Increase client aware trigger size
10 Months Ago
Merge from parent
10 Months Ago
Merge from jungle_update
10 Months Ago
merge from store-ui-2025-April
10 Months Ago
merge from blurryfxfix
10 Months Ago
Don't spawn trees in rivers
10 Months Ago
Client compile fix
10 Months Ago
Very rough looking vine extending logic
10 Months Ago
further underwater progress
10 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
10 Months Ago
Merge from main
10 Months Ago
Re-enable wind and fix instanced foliage motion vectors
10 Months Ago
Hide client side errors if its a generic network exception
10 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
10 Months Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
10 Months Ago
Merge from parent
10 Months Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
10 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
10 Months Ago
Fixed vending machine corpse not repairable in doorways
10 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
10 Months Ago
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10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
10 Months Ago
aztec rifle blockout progress
10 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
10 Months Ago
Try to avoid Lua errors with DButton
10 Months Ago
Compile fix
10 Months Ago
merge from fix_copy_paste_steam_networking -> main
10 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
10 Months Ago
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10 Months Ago
Simpler containers auth checks
10 Months Ago
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1 Fixes stretched palette on neon sign paint UI
10 Months Ago
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10 Months Ago
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