139,204 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Added AO map to LR300 Rifle
12 Months Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
12 Months Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
12 Months Ago
Merge: from profiling_improvements Tests: took a snapshot in editor
12 Months Ago
Update: updated profiler binaries - Built from 7b1b923e Contains additional filters for BaseNetwork::ShouldNetworkTo, BaseEntity::ShouldNetworkTo and entire Facepunch.Network.Subscriber class Tests: took a snapshot in editor
12 Months Ago
fridge_additions -> main
12 Months Ago
Add whitelist system to fridge, add bota bag there instead
12 Months Ago
Revert bota bag back to item so the crafting UI doesnt break
12 Months Ago
Merge: from main
12 Months Ago
Corpse creator set show health info to false by default
12 Months Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
12 Months Ago
merge from main
12 Months Ago
merge from searchlight_fixes3
12 Months Ago
Fixed powered searchlights not lighting up
12 Months Ago
Merge from snakes
12 Months Ago
Removed Duplicated Models
12 Months Ago
Switch the blue material
12 Months Ago
Merge: from minigun_audio_fix - Fixes minigun audio beign stuck on Client after releasing the fire button - Fixes minigun effects not replicating to other players Tests: local 2 player session with each player firing minigun in various patterns.
12 Months Ago
Updated Water Treatment Tank Model and Materials
12 Months Ago
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12 Months Ago
Bump protocol
12 Months Ago
Merge from main
12 Months Ago
Add placeholder footstep audio to tiger and panther
12 Months Ago
Merge from vram_budget: Revamp texture streaming system
12 Months Ago
Removed client log when throwing RF C4
12 Months Ago
Merge from main
12 Months Ago
ContentsDeepHash changes to make armor slot UI work again.
12 Months Ago
Added new spec/gloss texture to sandbag barricade
12 Months Ago
fixed pink missing materials on masterhouse in radtown
12 Months Ago
ziggurat basic lootspawn pass S2P
12 Months Ago
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12 Months Ago
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12 Months Ago
Iterating.
12 Months Ago
Bring density down by 75%
12 Months Ago
Small fix.
12 Months Ago
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12 Months Ago
Tesla coil
12 Months Ago
Merge from vines
12 Months Ago
Fixed vine update performance at scale
12 Months Ago
Unsaved
12 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
12 Months Ago
Protobuf
12 Months Ago
Merge from vines
12 Months Ago
Fixed CLIENT compile error
12 Months Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
12 Months Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
12 Months Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
12 Months Ago
Fixed missing pooling for List<Item> (missed from stash)
12 Months Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
12 Months Ago
Fix pooling missed for Dictionary<ItemDefinition,float>