132,343 Commits over 4,232 Days - 1.30cph!

12 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
12 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
12 Months Ago
converted f1 grenade to use specgloss
12 Months Ago
added ao map
12 Months Ago
Battering ram scoop damage renderer
12 Months Ago
Reduced blurring when using TAA
12 Months Ago
Merge from black_bg_fix
12 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
12 Months Ago
Merge from main
12 Months Ago
Added jungle ruins stone floor textures
12 Months Ago
Update protobuf codegen exe
12 Months Ago
Battering ram folder cleanup
12 Months Ago
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12 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
12 Months Ago
Implemented new battering ram animations Changed the damage logic
12 Months Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
12 Months Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
12 Months Ago
Phrases update
12 Months Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
12 Months Ago
Setup new scientist animation system
12 Months Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
12 Months Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
12 Months Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
12 Months Ago
merge from fix_battery_charge_left -> main
12 Months Ago
Add `set_battery_charge` admin command to manually modify battery charge
12 Months Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
12 Months Ago
Cherrypick latest skins
12 Months Ago
super basic in-editor marching cube setup to make experimenting a bit easier
12 Months Ago
Merge from qol_scope_zoom_toast -> main
12 Months Ago
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12 Months Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
12 Months Ago
Fix scientist corpse prefab ID not being updated after folder move
12 Months Ago
replaced greybox volumes with the wip floor kit in ruins
12 Months Ago
merge from xmas2024
12 Months Ago
ice sculpture sound import settings
12 Months Ago
ice sculpture sounds
12 Months Ago
Fixed priority of block impact anims so they don't go via the idle state
12 Months Ago
Fixed left hand driven camera animation not working when shields are active
12 Months Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
12 Months Ago
Adjust shield holstered positions Removed some placeholder anims
12 Months Ago
Disable write defaults on shield idle
12 Months Ago
Merge from main
12 Months Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
12 Months Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
12 Months Ago
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12 Months Ago
- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
12 Months Ago
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12 Months Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
12 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.