242,927 Commits over 3,867 Days - 2.62cph!

10 Months Ago
Add UNITY_EDITOR area in Buoyancy
10 Months Ago
Show paddle tutorial prompt the whole time the player is in the kayak
10 Months Ago
Fix diving tanks replacing backpack when picked up (ideal slots tedious) Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use
10 Months Ago
Merge Main -> CorpseParentingFix
10 Months Ago
Merge NewRagdollImprovements -> Main
10 Months Ago
Some more placeholder cinematic stuff
10 Months Ago
Merge Main -> CorpseParentingFix
10 Months Ago
Remove these daft unused damping functions from physics interface
10 Months Ago
Optional params for SoundStream.Play
10 Months Ago
Add GetBodyGroup to ModelRenderer
10 Months Ago
Protobuf
10 Months Ago
Merge from tutorial_island
10 Months Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
10 Months Ago
Merge from texture-memory-review2
10 Months Ago
Protobuf, reapply planner changes, manifest
10 Months Ago
Merge from main
10 Months Ago
clean up action graph
10 Months Ago
asset zoo + action graph dev cam
10 Months Ago
New project wizard creates a directory in your selected location instead of you explicitly selecting the location
10 Months Ago
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
10 Months Ago
ActionGraph: Fixed not being able to set properties
10 Months Ago
ash bin wrong phys model enabled
10 Months Ago
Change EditorWindow.StateCookie so everyone on main gets a sane default layout reset on them when staging is flipped
10 Months Ago
correct surface on concrete trim 2
10 Months Ago
Rework into a standalone component ViewmodelCameraAnimation Applied to paddle viewmodel for testing
10 Months Ago
Unused networking engine events Delete some unused VR specific stuff from scenesystem
10 Months Ago
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10 Months Ago
Null check
10 Months Ago
misc kitchen trim props + bed_frame_02 updates
10 Months Ago
Write vertexobject on end of scope
10 Months Ago
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10 Months Ago
WIP loot control
10 Months Ago
Layout changes Broke scroll view
10 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
10 Months Ago
merge from skip_death_screen (admin only)
10 Months Ago
Updated Facepunch.ActionGraph
10 Months Ago
merge from server_noconsole
10 Months Ago
merge from train_tunnels_railing_fix
10 Months Ago
merge from steam_friends_null_check
10 Months Ago
Player dresser
10 Months Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
10 Months Ago
Fixed possible exception when adding a var.set node
10 Months Ago
10 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
10 Months Ago
Merge from backpacks/backpack_ui_2 -> backpacks
10 Months Ago
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10 Months Ago
Single vendor now has new internal layout Single vendor scales properly
10 Months Ago
ActionGraph array linking fixes
10 Months Ago
Remove GameResources able to load from keyvalues Fix asserts/trying to make 0 width&height render targets on startup TryLoadGameResource catches exceptions as expected, doesn't brick your game if you have a malformed gameresource now
10 Months Ago
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