140,256 Commits over 4,505 Days - 1.30cph!

1 Year Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
1 Year Ago
Fixed conveyor filtering errors
1 Year Ago
Optimise ItemManager::Initialize Linq Queries
1 Year Ago
Workshop scene
1 Year Ago
Fixed empty tooltips NREing
1 Year Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
1 Year Ago
Adding deployable rig anchor
1 Year Ago
Prefab setup
1 Year Ago
Add Zlinq to the project
1 Year Ago
Downloaded last translations
1 Year Ago
Fixed borked NL jsons
1 Year Ago
Merge from prefabmode_lighting_fixes
1 Year Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
1 Year Ago
Merge from main
1 Year Ago
Fix wrong blendmode for new displacement clearing
1 Year Ago
Merge from main
1 Year Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
1 Year Ago
Add camera splines
1 Year Ago
merge from localization_improvements
1 Year Ago
Better phrase conflicts detection Fixed 5 conflicts
1 Year Ago
Some phrase update fixes/clean up
1 Year Ago
merge from localization_improvements
1 Year Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
1 Year Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
1 Year Ago
merge from localization_improvements
1 Year Ago
Compile fix
1 Year Ago
merge from localization_improvements
1 Year Ago
Phrase contexts Fixed invalid hebrew json
1 Year Ago
merge from main
1 Year Ago
Updated all phrases files, created the new ones for all languages with the existing translations
1 Year Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
1 Year Ago
Refactored localization tools window, added steps drawer
1 Year Ago
spotlight emissive level adjusted
1 Year Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
1 Year Ago
RustText code cleanup and comments
1 Year Ago
Server browser and nucleus loc fixes
1 Year Ago
Fixes when updating an existing code declared phrase values
1 Year Ago
Server entry gamemode tag loc fixes
1 Year Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
1 Year Ago
New spotlight model and prefab setup
1 Year Ago
Codegen
1 Year Ago
Fixed language option label not resetting its formatting after switching from an RTL language
1 Year Ago
Fixed phrase edit not refreshing english base strings
1 Year Ago
Updated charity plushie textures and materials re-renderd icon
1 Year Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
1 Year Ago
Server compile fixes
1 Year Ago
All buttons functionnal on the localization tools window Removed the old menu items