243,039 Commits over 3,898 Days - 2.60cph!
WIP setup for 3qrs bow hold, still not quite working
Notify transform change when changing parent #4386
Widget Tweaks
https://files.facepunch.com/louie/1b0411b1/2024-01-04%2023-30-04.mp4
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
Merge from PlayerRigUpdate
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
GetAuthToken returns string without quotes
Fixes sbox-issues/issues/4381
Fixed figurines lodding incorrectly when parented to tugboats
▋▌▄▄▊ "▉▇▌▌▇▌ ▌▌▄▆▌▋▅▄ ▌▋█ █ ▍▊!!!" ▅▇▌▊▄▋▅ ▍▉▇▊▌▅▅ ▇▅ ▌▍▅▊▉▌▊▆▇ ▌
▄▅▄▍ ▆█▅ ▇█▅▉▆▋▊ ▊▌▇ ▊▉▍▉ ▄▋▊ ▍█▆ ▆▅▆▋▊▆▆ (▊▍▌) ▉▅▅▋▌▊ ▅▊▉▆█▄▊▉
▄▊█▆▄█▇▄▌ ▅▌▆▆█▍▍▉▍/*.▊▍▋ ▉█▆ ▋█▊▄▇▆▋ ▆█▋▋▍▌▍ ▊▉ ▉▉▆ ▍▌▉▇▊
▋▊▋ ▉▇▋▌█ ▆▅▉▊ ▌▇▊▉█ ▊▋▉▋▍ ▅▉▆▅█▅▆█▇▅ ▄▍▆▋▉▆ ▍▋▌▆▋ ▊█▄▋▅▍▋
!▉▆▌▌▌▌█ ▅▆▅▇▊ ▅▌▋▇ ▊▌▄_▍▍▅▊▍▊▉_▆█▅▆ ▇▆▆ ▉▌▅_▇▅▄█▆█▍▋█
▅▄▍▌▅█▍ ▄▍▋ ▇▉▌▆ ▇▊▄▄ ▄▌▄█ ▊▍▊▄█▋▊▋▉▆▌▉, ██▆▉▍▌█ ▅▆▋█ ▉█
▍▋▌ ▆ ▇▍▍ █▋▇▍▆▅▍▅ █▆ ▅▅▊ ▆▋▌▇█▄▅▇▌ ▆▍█▄ ▉█▄▌ ▉▆▆▍▅▋ ▅▇▆ ▌▌▇▋▍ ▉▇ ▍▅▅▌█▋
▇▋▉▉█▇█▆▉█ ▄▊▋▍▌▋▅ ▄▋ ▍▅▅_▇▄▄▆█▅▄_▇▆▆▇ ▋▌ █▇▉ ▆▋▌▄ ▇▇▆▅ ▆▉█ ▅▄ ▅▄▉▊▅█▉ █▆▍▇▆▆▅▋▆▍▅▇▇
▉▋▄▄▅ ▌▍ ▋▍▄▌▊ ▌▆▅▆▌ ▅▋▍▋ ▄▍▋ ▉▌▄▅ █▌ ▆█▄_▌█▇▄██▇_▉▌▉▆ ▄▊▇▄▄ ▉█▌ ▇▇▉▉ ▋▆ █▇▌
!▋▆▄▋█▉▄ ▌▋▆▇ ▊▇█▍▉▋▋▍█▄ ▅▌█ ▇▄▋▆ ▍▉▋▍▅▉▌▉ ██▉▄ ▆▅▇▇▄▅
!▍▍▉▍ ▄▉▉▌▋.▊▇▊▇▇▌▌▍▅██
!▉▌▊█▅▇▅▍ ▆▌▋▉▇▆▄▋ ▊▍▉_▆█▆ ▋▅▅▋▄▅ ▅█▆▆ ▍▊▊_▄▇▅▌▊▇
! ▉▊▍▌ ▌▇▅▇▅▆▍▉ ▅▄▆▅█▇▇▇▍
▋▋▉▉▊▋▉▍█▉ ▅▍▍▌▊▋ ▆▆█▌▌▄▆ ▇▊▋▉█▍ ▌▋ "█▇▇▋▌▇▇▆▊" ▊▇▊ "▊▋▊▆▆▊" ▇▆▄ ▍█ ▄▋▉ ▆▍▌▅▅▄
▊▋▋▊ ▉▄▋█▍▄▋▆▉ ▇▉▊▄█ ▇▌▉ ▊▋█▌▆▍ ▆▅█▇██▆ ▄▍ ▍▄▋▅▌ ▍▆▍▅▆.▉█▄ ▉▌ █▋▇ ▉▍▍▇▋▆▄█▇█ ▊▇▋▆▆▉
▊▄▊ ▅▍▉▇▋ ▆▊▋▉▆▉ ▉▍▊ ▅▋▅▄▊▆▉ ▅▇ ▊▋▇▌ █▆▆▉ ▍▌▋▊▇▍ ▊▅ ▄▅▉▉
▅▉▇▌▅ "▋▍▇▋▄▄ ▄▅▉▉▅▇▉▄ █▊▅ ▆ ▊▉!!!" █▉▆▇▆▇▌ ▉▉▄▉▄█▍ ▋█ ▉▇▄▅▊▉▊▅▆ ▋
▊█▌▋ ▄▇▋ ▆▊▅▊▍█▊ ▆█▊ █▍▅▌ ▉▆▄ ▄▋▆ █▍▍▌▄▅▉ (▋█▊) ▋▄▆▆▆▆ ▉▋▉▍▇▍▅▌
▅▆▄▌▄▅▋▊▆ ▅▇▇▋▇▉▌▌▌/*.▋▋▌ █▊▍ ▉▇▋▇▉▌▌ █▋▄▋▌▄▊ ▋▇ ▌▅▌ ▅▌▍▉▆
▅▊▄ ▉▅█▍▋ ▉▅▇▋ ██▅▇▆ ▌▉▊▉▋ ▌▆▅█▌▋▊▉▄▊ ▋█▆▌▋▇ ▆▇▄▍▇ ▌▇▄▌█▍█
!▌▄▇▌▊█▋ ▌▇▋▉▆ ▄▄▅▊ ▍▄▆_▆▉▍▉▆▉▊_▇▍▌▄ ▊█▋ ▅▊▍_▇▍▋▋▄▍▍▉▌
▌▍▇▋▊▅▌ ▆▋▌ ▌█▅▇ ▄▄▌▍ ▇▅▅█ ▍▇▅▇▄▆█▅▊▄▍▇, ▊▊▄▆▅▍▋ ▅▄▆▌ ▉▅
▉▊▋ ▆ ▍▊█ ▊█▍▄▊▇▅▉ ▋▊ ▆▌█ ▋▊▇▄▉▋▇▇▍ ▇▊█▊ ▅█▉▊ ▌▊█▉▋▅ ▋▍▊ ▌▌▅▇█ ▄▄ ▄█▍▇▊▋
▆▇▄▋▅▇▉▄▆▊ ▄▅▋▉▇▍▄ █▊ ▄▍▍_█▅▉▍▉█▊_▋▉▆▄ ▅█ ▅█▍ ▄▇█▉ ▊▆▅▆ ▊▉▊ ▄▇ █▊▉▋▆▌▌ ▅▅▋▄██▅▌▄▉▄▆█
▄█▆▊▇ ▇▆ ▄▆▆▄▌ ▉▇▄▉█ █▅▆▉ ▌▌▊ ▇▅▅▄ ▇▅ ▄▉█_▉▇▍▇▍▇▍_▊▌▌▍ ▋▆▌▅▅ ▆▊▅ ▌▍▌▆ ▉▊ ▆▅▆
▅▋▄▅▉█ ▍▍▄ ▅█▄▆▊▋ ▍▍▍▅▇▍ ▍▄█▌▊█▊
!▅█▋▊▅▋█ ▅▋▋▆ ▌▍▅▄▄▆▅▊▇▅ ▆▊▊ ▅▌▆▆ ▊▊▆▌▄▆▌▊ █▌▌█ ▅▊▅▅▋▇
!█▌▌▄ ▆▋▄▄▉.▌▌▄█▇▉▅█▅█▇
!▌▊▆▇▊█▆▅ ▆█▅█▍▌█▇ ▇▉▇_▉▌▍ ▋▄▌▇▇▉ ▍▍▅▍ ▊▇▉_▋▉██▌█
! ▌▌▄▊ ▇▄▊▌▅▌▌▌ ▍▉▌▍▆▉▆▄▋
▆▆▆ ▆▋▊▇▊ ▌▌▅█▄▍ ▅▊▇ █▆▊▊▋▅▆ ▄▋ ▌▊▌▇ ▍▅▋▋ ▉▉▌█▉█ ▇▆ ▇▍▋█
UI: Apply `image-rendering` mode to masks
Duplicator stores current health in "CurHealth" not "Health" key on the entity
Also correctly merge NPC tables instead of using table.Add on non sequential tables
Fix saves really not working on maps with spaces in them
player update water bucket meta fiile
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
Don't need this log anymore
Add launcher tag if using launchMode Launcher
Smaller PackageCard
Add Maps List
Fix hitbox GameObject weirdness
Don't trim Label content
Add Button.Disabled
Delete FormGroup.razor
Clean CreateGameModal (refactoring to Launcher)
Add Launcher to project Launch mode
Add support for `white-space: pre;`
Fixes sbox-issues/issues/4345, can see this being useful for rich text,
syntax highlighting, etc.
Fix wrapping gift inside of backpack deleting the item
█▍▅▌▅▌▍ ▌▉▋█▍ ▄▌▆▉ ▉▍▋_▄█▍▋█▊▋_▋▊▌▄ ▄█▍ ▇▌▆_▉▇▇▊▉▄▆▄█
▊█▉▆▄▊▉ ▌▄▍ ▉▆▊▆ █▄▆▍ ▉▊▍▄ ▋▍▄▄▅▉▅▉▇▋▋▄, ▍▆▆█▌▇▉ ▊▍▇▇ ▍▍
▅▍▉ ▆ ▄▊▇ █▊▋▉▆▄▉▄ ▋▉ ▉▋▉ ▉▆▅▋▌▅▆▅▇ ▅▇▉▄ ▄▄▉▉ ▆▇▄▇▉▇ █▋▅ ▋▌█▌▇ ▋▊ █▇▍▌▌█
▍█▆▅▉█▍▆▍█ █▅▇▆▊▅▄ ▍▋ ▄▊▇_▇▊█▋▉▍▉_▋▅▋▋ ▋█ ▊▅█ ▌▄▋▍ ▋▇▄▊ ▄▉▍ ▇▇ ▍▄▋▋▉▄▉ ▊▋▌▄▊▆▇▋█▉▌▄▄
▉▅▊▇▋ ▊▄ ▊▋▋▄▄ ▆█▅▊▍ ▄▌▉▉ ▋▄▅ ▊▆▉▄ ▆▆ ▉▋▌_▇▋▌▇▇▄▌_▄▍▍▄ ▌▄█▌▆ ▄██ ▍▉█▌ ▄▉ ▊█▅
▍▇▉▅▆▅ ▍▊▆ ▆▉▄▍█▉ ▌▄▇▊▌▊ ▌▆▋▄▋▆▌
!▍▌▌▋▊▋▄ ▊▇▌▉ ▌▉▅▍▌▌█▍▄▍ ▍▍▆ ▄▉█▅ ▄▋▅▉▍▅▋█ █▌▇▆ ▇▍█▅▋▌
!▇▉▌█ ▌▉▌▅▍.▍▌▊▊▄▇▍▉▊▋▄
!▍█▇▉█▄▄▋ ▋▍▉▌█▆▆▌ ▆▊▌_▉▋▋ ▅▌▉▋▆▇ ▌█▇▌ █▋▍_▍▆▇▄▌█
VR: when saving off the HMD matrix, use the one we get directly from openvr - don't do any processing or bullshit
ActionGraph context capturing (sbox-issues#4370)
ActionGraph node auto-sizing
Fix serializing references to the scene object
Simplify serialized graph a bit more
2D Skybox has inifnite bounds too
When a map is re-compiled from Hammer reload any MapInstance components to reflect the changes
Add IActionGraph.RemoveInputParameter
Meant to upload spritecard not skin
ToolsVisHandleTransmissiveLighting just takes two params now
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
Moved "Entity thinking for X ms!!!" physics warning to developer 1
This was already the case for non physics (NPC) entity thinking
whitelist materials/*.raw and vehicle scripts in BSP files
Fix addon file paths being lowercased before being mounted
Don't change SceneObject transform if it didn't change
Don't render GameView when it's not visible (in editor)
Update input node when adding parameters
Ability to change work axis
https://files.facepunch.com/louie/1b0411b1/2024-01-04%2012-49-22.mp4
Fixed UpdateInputOutputs regression
IActionGraph.TryGetInputParameter, AddInputParameter extension methods
Support for adding optional input parameters to graphs implementing delegates
Update citizen with per-vertex curvature and update materials to match new shader changes
https://i.imgur.com/Dt9X3Vv.mp4