244,545 Commits over 3,898 Days - 2.61cph!
Add PhysicsBody.Move - which complies with the ShadowController
CastRaySingle, CastSphereSingle
wall_brick_d_trim rough fix
fixed the soil renderer not being assigned on minecart planter
forgot to link deployable prefabs in item defs
Add weld joint from desc
CastBoxSingle
Water Jug Charitable Rust icon
minecart.planter.deployed prefab setup, basic item definition
Updated Minecart Planter GIB FBX to have correct rotation.
Updated Minecart Planter to have correct FBX and Collider Rotation
storage barrels prefabs setup, basic item definition
Entrance z-fighting fix
Fixed broken vertex colors on train tunnel pavements
Clamp sphere and capsule radius to linear slop
moved storage barrel folder content to dlc folder
moved bar doors folder to dlc folder
New Outfit Piece - Boxing Shoes
Add Align To View
ExceptionWrap Update
Set UNITS_PER_METER to 40
Build bodies and shapes for aggregate
SetAggregateInstance and SetGameSceneNodeHandle
Gather active aggregates to build the awake step results
When building aggregate bodies, add body, set motion type THEN set transform, otherwise it gets stuck in a weird deactivated state
Add "Create Component", creates the .cs file with correct class name, adds new component to object
vsopen won't open a file unless a file line is specified
Add BaseItemWidget.ItemClicked
Added EditorUtility.Projects.WaitForCompiles()
Fix a bunch of potential issues when deleting a listview during selection callback
small battery output, capacity buff
Added first version of WrapSet/WrapGet
Unit test stubs
Don't pass value for get accessor..
Cast to original return type in get accessor when wrapping
Updated storage barrels colliders and LOD0
Add open cs file to component context menu
https://files.facepunch.com/garry/aba7d9f4-393f-455f-8af6-c7fe9ff2dc8a.png
Use GizmoInstance.Settings for camera settings in SceneView
PhysicsComponent.Gravity does stuff
Support CodeGenType.Instance with CodeGenType.WrapCall
Fix TypeDescription.SourceFile + SourceLine sometimes coming from a base class
correct pickup/repair item definition
CodeEditor.OpenFile will look through all the local project's code paths if relative path
Gizmo camera settings, camera smoothing
Allow setting max distance for Model hitbox
Add TreeNode.OnActivated
Add copy/paste/clear to ResourceControlWidget
Make sure serialized children and components are in the same order
Don't rebuild the scene tree on hotload
merge from building_skins_4
Leaderboard backup, run #6389
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Can double click on tree object to focus scene view on it
https://files.facepunch.com/garry/49d23208-2d76-4b6d-9f93-d5e24b669d1a.mp4
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled
Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
Keep world position when reparenting
Align view / frame
Fix PointLightComponent position
ModelComponent model hitbox instead of bbox
Error prevention
Gizmo.Instance.FirstPersonCamera returns true if user input
Validity checks when deleting physics shape from a body
Add Gizmo.Hitbox.Model
Don't print mission name into chat during tutorial