254,385 Commits over 3,990 Days - 2.66cph!
update funny icon
Avoid posting empty comments
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
player update. holdtype syringe override controller updated with latest idle pose
Add analytics to track tutorials started, completed and quit mid-way
If quitting, track which mission was currently active
debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
Store Modal Overlay styling and animation, store header image
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player update. holdtype wire override controller updated with latest idle pose.
Fixed unnecesary nameplate vischecks when you're not in a team
particle test page
play particle
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
player update. edited small water bottle entity bottle position so the player holds it correctly
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
Hide screens if the player is not authed
Only tint the plaster on the brick_d
merge from tutorial_island
Leaderboard backup, run #9892
Merge from cinematic_tool_branch_swap
Re-enable copyLocalPlayer convar
Cleanup and merge conflict resolving
Merge from cinematic_tool_branch_swap
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next):
LODStripper
MaterialDumper
PlayerCopyTool
SceneCameraLock
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NPC angry anim tweaks. Updated NPC seed number
Fix for more skinviewer skins that we're showing up in some situations
Rotation FromAxis & RotateAroundAxis remarks
Resolves sbox-issues/issues/4930
Disable context menu for live game scene tab
Resolves sbox-issues/issues/4856
Fixed 3D pack icons not stretching anymore
Fix SegmentedControl displaying wrong when size changes during animation
Resolves sbox-issues/issues/4497
Fixed invisible Tomaha in skin viewer when in-game
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
Ensured clusters can be expanded when marketplace is open
(Still some issues)
Add WasHit parameter to tutorial npc
Force the tutorial npc player model to always use the same player seed (12345!)
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
SingleVendor now uses IComparable
List sorts accordions to the bottom
Fix component selector sometimes getting stuck half way
If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0
Resolves sbox-issues/issues/4890
Less UI edge fade (skin viewer)
Do something similar in hammer (Downloading dragged assets easier to see)
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
SkinViewer lighting polish
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting