254,390 Commits over 3,990 Days - 2.66cph!

12 Months Ago
Merge main -> store-ui
12 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
12 Months Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
12 Months Ago
SkinViewer lighting polish
12 Months Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
12 Months Ago
Removed useless logs
12 Months Ago
Re-enabled pooling
12 Months Ago
updated brick_single_a2 blend
12 Months Ago
Downloading dragged assets easier to see
12 Months Ago
added carpet_e floor mat updated mapping size for plywood_hs corrected mat group texture for counter_crn_01 updated artdev scene + map for apartments continued lookdev for apartment interiors
12 Months Ago
added plaster_j1
12 Months Ago
Fixed NRE issues with boat vendor
12 Months Ago
Add .sln to default gitignore
12 Months Ago
Apply scale to Prop gibs
12 Months Ago
Fix errors
12 Months Ago
Rating service
12 Months Ago
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12 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
12 Months Ago
Check for non uniform scale properly
12 Months Ago
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
12 Months Ago
Leaderboard backup, run #9868
12 Months Ago
Gimzo -> Gizmo
12 Months Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
12 Months Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
12 Months Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
1 Year Ago
Change nudge shortcut to Alt+ (blocks text input otherwise)
1 Year Ago
Add "op_ui_objectives_force" Implement InventoryContainerPanel/Slot, layout grid and non-grid inventories https://files.facepunch.com/tony/1b2411b1/sbox-dev_heTLhXRngc.png
1 Year Ago
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
1 Year Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
1 Year Ago
Add IMaterialSetter for material drops UseRenderMeshes for material drops as they don't care about tags
1 Year Ago
Comments test
1 Year Ago
Can filter packages by contest:{contestid} List contest entries Randomize entry list GetPackage speed up Fix code highlight Filter contest entries properly
1 Year Ago
Component editor
1 Year Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
1 Year Ago
Notifications foundation
Leaderboard backup, run #9844
1 Year Ago
Flame jet iteration
1 Year Ago
tutorial end cinematic mixdown tweak
1 Year Ago
Partial revert of 93310 to re-enable 3D skin views when item store is used while in-game
1 Year Ago
Fixed issues lignting with store when in-game
1 Year Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
1 Year Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
1 Year Ago
Make these functions more readable
1 Year Ago
Finished harbor 1 dressing
1 Year Ago
Reserialized materials
1 Year Ago
Gib explosion
1 Year Ago
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1 Year Ago
Gib death alternative
1 Year Ago
Clear velocity on respawn
1 Year Ago
Fill items on the last row of the abyss pack