244,550 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Can double click on tree object to focus scene view on it https://files.facepunch.com/garry/49d23208-2d76-4b6d-9f93-d5e24b669d1a.mp4
1 Year Ago
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
1 Year Ago
Keep world position when reparenting Align view / frame Fix PointLightComponent position ModelComponent model hitbox instead of bbox Error prevention
1 Year Ago
Gizmo.Instance.FirstPersonCamera returns true if user input Validity checks when deleting physics shape from a body Add Gizmo.Hitbox.Model
1 Year Ago
Don't print mission name into chat during tutorial
1 Year Ago
Ping fixes
1 Year Ago
Oil rig S2P for the new triggers
1 Year Ago
No Respawn icon tweaks
1 Year Ago
No respawn zone WIP. Sync to client etc.
1 Year Ago
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
1 Year Ago
Working no respawn icon
1 Year Ago
Adding no-respawn icon to the HUD
1 Year Ago
Potential AttackHelicopterTurret Load NRE fix
1 Year Ago
Two new icons from Lewis
1 Year Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
1 Year Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
1 Year Ago
Merge from ghost_sheet_fixes
1 Year Ago
Fixed ghost sheet parachute/arms issue on female player model
1 Year Ago
Added HuntingTrophy_Large model/materials
1 Year Ago
New NoRespawnZone trigger type. Added to oil rigs.
1 Year Ago
Finally sort of got somewhere... bit of a nightmare to debug this right now. Allow multiple CodeGenAttribute. Remove from ClientRpc and add some tests locally instead
1 Year Ago
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
1 Year Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
1 Year Ago
merge from main -> trap_optimize
1 Year Ago
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1 Year Ago
Updated Water Jug to support Charitable Rust 2023
1 Year Ago
Replace References with AssemblyReferences in CompilerSettings Also make DistinctAssemblyReferences do the filtering that literally every user of that property was doing. Allow CanEdit("action"), expose NodeLibrary to tools packages WIP delegate upgrader for action jigs ActionProperty, skeleton of an action jig editor WIP Some NodeGraph abstraction Fleshing out action graph editing
1 Year Ago
Added forward shadow quality mode variants to select shaders and passes
1 Year Ago
Merge from particle-fade-mod
1 Year Ago
Fixed errors and match quality mode to opaque receivers
1 Year Ago
Readied for the new screenspace features.
1 Year Ago
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1 Year Ago
Fix player.GetBots not returning bots ENT:OnRemove changes ENT:OnRemove is now called for full update removals, but with an extra argument signifying whether it was a full update removal or not.
1 Year Ago
Fix server failing to startup due to heightmap being large
1 Year Ago
1 Year Ago
Added EventParameter.Display
1 Year Ago
Move a bunch of stuff in VRNative, clean up
1 Year Ago
Fix cooldown missing from shotgun trap after it fires
1 Year Ago
Protocol::Network++ Complaints of CEnvCubemap invalid class index
1 Year Ago
C# prop_static, this isn't a game spawnable entity, just a way to get prop_static out of fgd
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental (rebase)
1 Year Ago
reduced patterning on brutalist wall segments
1 Year Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
1 Year Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
1 Year Ago
More prefab work (dungeon volumes, environment volumes)
1 Year Ago
Delete VR project Simplify MaterialSystem2 VR code, don't do any native VR setup Initial basic managed openvr setup - just logs hmd position to console for now Debug all tracked devices Skeletal input data Actions, action sets, action state, analog input data Move native wrapper functions into VRNative class Rename enum values Remove unused input source strings Hook up compositor, settings, device properties & info Move constants
1 Year Ago
more prefab tweaks
1 Year Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
1 Year Ago
Initial tests for static call wrap