244,551 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Initial tests for static call wrap
1 Year Ago
Compile fix
1 Year Ago
Mount point fixes
1 Year Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
1 Year Ago
Cubemap fix
1 Year Ago
Oog cubemap fog (#1288) Cubemap fog properties on camera, C# env_cubemap_fog
1 Year Ago
Water catchers now fill much faster when raining, even faster in stormy weather
1 Year Ago
CubemapFogController struct to class
1 Year Ago
Internal cubemap write Summaries
1 Year Ago
remove native cubemap fog
1 Year Ago
1 Year Ago
Added conversion operator from Delegate to ActionJig
1 Year Ago
network cubemap texture
1 Year Ago
Update cubemap fog in clientdll
1 Year Ago
More procedural cave piece prefab setup
1 Year Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
1 Year Ago
env_cubemap_fog C#
1 Year Ago
Add cubemap fog properties to camera, write to attributes
1 Year Ago
Fix bad includes oops
1 Year Ago
Clean up groups.vgc, sbox_game.sln can be everything -thirdpartylibs texturedictionary to materialsystem2
1 Year Ago
Added procedural cave generation to World Setup
1 Year Ago
Added TerrainPathConnect to procedural cave entrances
1 Year Ago
Added InfrastructureType.Cave
1 Year Ago
Initial socket setup for the cave pieces
1 Year Ago
Fix BBox not serializing to json right
1 Year Ago
Ensure Account.Memberships is not null, cleans up having to validate it everywhere Groundwork for starting the game without connection to steam servers / our API AssetBrowser: Only show cloud tab if we're connected Add a hint to editor window title to dictate if we're in offline mode UI: Replace content on Home/GameList with a hint if we're not connected to the Api
1 Year Ago
Scene cleanup
1 Year Ago
Reference Facepunch.ActionJigs Serializing / deserializing action jig delegates Fixed System.String not being whitelisted Simple action jig serialization test Refactor simple actionjig test
1 Year Ago
Initial sockets for procedural cave entrances
1 Year Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
1 Year Ago
ProceduralMapCave scene
1 Year Ago
merge from tutorial main
1 Year Ago
merge from main
1 Year Ago
merge from player-heli-sound-polish
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Merge from rail_network_link (to avoid merge conflicts later)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Better left / right connection in GenerateRailLayout
Leaderboard backup, run #6365
1 Year Ago
Added a ping for the kayak destination objective
1 Year Ago
Apply same restriction to global building blocks
1 Year Ago
Remove recreated entities from mapclass.native to keep track
1 Year Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
1 Year Ago
Remove the whole toolobject system (finally)
1 Year Ago
Remove renderpipelinehelper
1 Year Ago
Remove toolscene_toolobject, this was only used when defining lighting rigs with toolobjects, we don't do this anymore
1 Year Ago
Manually create "toolobjects" in bake resource helper
1 Year Ago
Fix cubemap bounds https://files.facepunch.com/garry/37a3a9bb-3225-4fde-aa65-f39b984b52ed.jpg
1 Year Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off