198,696 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fireball rework for omni direct usage, applied to prefabs.
1 Year Ago
Merge from backpacks
1 Year Ago
Added playerinventory.debugWearIssues with some extra logging for the clothing change process
1 Year Ago
Potential adjustment to repair costs to fix entities with too many non-component crafting costs costing too much to repair (auto turret mostly) When substituting non-components for the component equivalent in StripComponentRepairCost, apply the repair cost multiplier applied at the start of the calculation This means instead of the full converted value of the targeting computer being applied to every repair hit, we only apply a portion of the value based on the health of the entity This reduces the repair cost of an Auto Turret at 67% hp to 5 HQM (was 44)
1 Year Ago
Reapply HeadDispenser component to player_corpse_new
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Make OnLuaError available on client and server Block *.db from file library, block mat_texture_list for Lua just in case Merge Pull Request that adds validity checks to deathnotice (Community Contrib)
1 Year Ago
Make OnLuaError available on client and server Block *.db from file library, block mat_texture_list for Lua just in case Merge Pull Request that adds validity checks to deathnotice (Community Contrib)
1 Year Ago
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
1 Year Ago
Rose material tweaks
1 Year Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Apply final rotation offset to bow
1 Year Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
1 Year Ago
WIP setup for 3qrs bow hold, still not quite working
1 Year Ago
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
1 Year Ago
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1 Year Ago
Fixed figurines lodding incorrectly when parented to tugboats
1 Year Ago
▋▌▄▄▊ "▉▇▌▌▇▌ ▌▌▄▆▌▋▅▄ ▌▋█ █ ▍▊!!!" ▅▇▌▊▄▋▅ ▍▉▇▊▌▅▅ ▇▅ ▌▍▅▊▉▌▊▆▇ ▌ ▄▅▄▍ ▆█▅ ▇█▅▉▆▋▊ ▊▌▇ ▊▉▍▉ ▄▋▊ ▍█▆ ▆▅▆▋▊▆▆ (▊▍▌) ▉▅▅▋▌▊ ▅▊▉▆█▄▊▉ ▄▊█▆▄█▇▄▌ ▅▌▆▆█▍▍▉▍/*.▊▍▋ ▉█▆ ▋█▊▄▇▆▋ ▆█▋▋▍▌▍ ▊▉ ▉▉▆ ▍▌▉▇▊ ▋▊▋ ▉▇▋▌█ ▆▅▉▊ ▌▇▊▉█ ▊▋▉▋▍ ▅▉▆▅█▅▆█▇▅ ▄▍▆▋▉▆ ▍▋▌▆▋ ▊█▄▋▅▍▋ !▉▆▌▌▌▌█ ▅▆▅▇▊ ▅▌▋▇ ▊▌▄_▍▍▅▊▍▊▉_▆█▅▆ ▇▆▆ ▉▌▅_▇▅▄█▆█▍▋█ ▅▄▍▌▅█▍ ▄▍▋ ▇▉▌▆ ▇▊▄▄ ▄▌▄█ ▊▍▊▄█▋▊▋▉▆▌▉, ██▆▉▍▌█ ▅▆▋█ ▉█ ▍▋▌ ▆ ▇▍▍ █▋▇▍▆▅▍▅ █▆ ▅▅▊ ▆▋▌▇█▄▅▇▌ ▆▍█▄ ▉█▄▌ ▉▆▆▍▅▋ ▅▇▆ ▌▌▇▋▍ ▉▇ ▍▅▅▌█▋ ▇▋▉▉█▇█▆▉█ ▄▊▋▍▌▋▅ ▄▋ ▍▅▅_▇▄▄▆█▅▄_▇▆▆▇ ▋▌ █▇▉ ▆▋▌▄ ▇▇▆▅ ▆▉█ ▅▄ ▅▄▉▊▅█▉ █▆▍▇▆▆▅▋▆▍▅▇▇ ▉▋▄▄▅ ▌▍ ▋▍▄▌▊ ▌▆▅▆▌ ▅▋▍▋ ▄▍▋ ▉▌▄▅ █▌ ▆█▄_▌█▇▄██▇_▉▌▉▆ ▄▊▇▄▄ ▉█▌ ▇▇▉▉ ▋▆ █▇▌ !▋▆▄▋█▉▄ ▌▋▆▇ ▊▇█▍▉▋▋▍█▄ ▅▌█ ▇▄▋▆ ▍▉▋▍▅▉▌▉ ██▉▄ ▆▅▇▇▄▅ !▍▍▉▍ ▄▉▉▌▋.▊▇▊▇▇▌▌▍▅██ !▉▌▊█▅▇▅▍ ▆▌▋▉▇▆▄▋ ▊▍▉_▆█▆ ▋▅▅▋▄▅ ▅█▆▆ ▍▊▊_▄▇▅▌▊▇ ! ▉▊▍▌ ▌▇▅▇▅▆▍▉ ▅▄▆▅█▇▇▇▍ ▋▋▉▉▊▋▉▍█▉ ▅▍▍▌▊▋ ▆▆█▌▌▄▆ ▇▊▋▉█▍ ▌▋ "█▇▇▋▌▇▇▆▊" ▊▇▊ "▊▋▊▆▆▊" ▇▆▄ ▍█ ▄▋▉ ▆▍▌▅▅▄ ▊▋▋▊ ▉▄▋█▍▄▋▆▉ ▇▉▊▄█ ▇▌▉ ▊▋█▌▆▍ ▆▅█▇██▆ ▄▍ ▍▄▋▅▌ ▍▆▍▅▆.▉█▄ ▉▌ █▋▇ ▉▍▍▇▋▆▄█▇█ ▊▇▋▆▆▉ ▊▄▊ ▅▍▉▇▋ ▆▊▋▉▆▉ ▉▍▊ ▅▋▅▄▊▆▉ ▅▇ ▊▋▇▌ █▆▆▉ ▍▌▋▊▇▍ ▊▅ ▄▅▉▉
1 Year Ago
▅▉▇▌▅ "▋▍▇▋▄▄ ▄▅▉▉▅▇▉▄ █▊▅ ▆ ▊▉!!!" █▉▆▇▆▇▌ ▉▉▄▉▄█▍ ▋█ ▉▇▄▅▊▉▊▅▆ ▋ ▊█▌▋ ▄▇▋ ▆▊▅▊▍█▊ ▆█▊ █▍▅▌ ▉▆▄ ▄▋▆ █▍▍▌▄▅▉ (▋█▊) ▋▄▆▆▆▆ ▉▋▉▍▇▍▅▌ ▅▆▄▌▄▅▋▊▆ ▅▇▇▋▇▉▌▌▌/*.▋▋▌ █▊▍ ▉▇▋▇▉▌▌ █▋▄▋▌▄▊ ▋▇ ▌▅▌ ▅▌▍▉▆ ▅▊▄ ▉▅█▍▋ ▉▅▇▋ ██▅▇▆ ▌▉▊▉▋ ▌▆▅█▌▋▊▉▄▊ ▋█▆▌▋▇ ▆▇▄▍▇ ▌▇▄▌█▍█ !▌▄▇▌▊█▋ ▌▇▋▉▆ ▄▄▅▊ ▍▄▆_▆▉▍▉▆▉▊_▇▍▌▄ ▊█▋ ▅▊▍_▇▍▋▋▄▍▍▉▌ ▌▍▇▋▊▅▌ ▆▋▌ ▌█▅▇ ▄▄▌▍ ▇▅▅█ ▍▇▅▇▄▆█▅▊▄▍▇, ▊▊▄▆▅▍▋ ▅▄▆▌ ▉▅ ▉▊▋ ▆ ▍▊█ ▊█▍▄▊▇▅▉ ▋▊ ▆▌█ ▋▊▇▄▉▋▇▇▍ ▇▊█▊ ▅█▉▊ ▌▊█▉▋▅ ▋▍▊ ▌▌▅▇█ ▄▄ ▄█▍▇▊▋ ▆▇▄▋▅▇▉▄▆▊ ▄▅▋▉▇▍▄ █▊ ▄▍▍_█▅▉▍▉█▊_▋▉▆▄ ▅█ ▅█▍ ▄▇█▉ ▊▆▅▆ ▊▉▊ ▄▇ █▊▉▋▆▌▌ ▅▅▋▄██▅▌▄▉▄▆█ ▄█▆▊▇ ▇▆ ▄▆▆▄▌ ▉▇▄▉█ █▅▆▉ ▌▌▊ ▇▅▅▄ ▇▅ ▄▉█_▉▇▍▇▍▇▍_▊▌▌▍ ▋▆▌▅▅ ▆▊▅ ▌▍▌▆ ▉▊ ▆▅▆ ▅▋▄▅▉█ ▍▍▄ ▅█▄▆▊▋ ▍▍▍▅▇▍ ▍▄█▌▊█▊ !▅█▋▊▅▋█ ▅▋▋▆ ▌▍▅▄▄▆▅▊▇▅ ▆▊▊ ▅▌▆▆ ▊▊▆▌▄▆▌▊ █▌▌█ ▅▊▅▅▋▇ !█▌▌▄ ▆▋▄▄▉.▌▌▄█▇▉▅█▅█▇ !▌▊▆▇▊█▆▅ ▆█▅█▍▌█▇ ▇▉▇_▉▌▍ ▋▄▌▇▇▉ ▍▍▅▍ ▊▇▉_▋▉██▌█ ! ▌▌▄▊ ▇▄▊▌▅▌▌▌ ▍▉▌▍▆▉▆▄▋ ▆▆▆ ▆▋▊▇▊ ▌▌▅█▄▍ ▅▊▇ █▆▊▊▋▅▆ ▄▋ ▌▊▌▇ ▍▅▋▋ ▉▉▌█▉█ ▇▆ ▇▍▋█
1 Year Ago
Duplicator stores current health in "CurHealth" not "Health" key on the entity Also correctly merge NPC tables instead of using table.Add on non sequential tables Fix saves really not working on maps with spaces in them
1 Year Ago
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1 Year Ago
player update water bucket meta fiile
1 Year Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
1 Year Ago
Fix wrapping gift inside of backpack deleting the item
1 Year Ago
█▍▅▌▅▌▍ ▌▉▋█▍ ▄▌▆▉ ▉▍▋_▄█▍▋█▊▋_▋▊▌▄ ▄█▍ ▇▌▆_▉▇▇▊▉▄▆▄█ ▊█▉▆▄▊▉ ▌▄▍ ▉▆▊▆ █▄▆▍ ▉▊▍▄ ▋▍▄▄▅▉▅▉▇▋▋▄, ▍▆▆█▌▇▉ ▊▍▇▇ ▍▍ ▅▍▉ ▆ ▄▊▇ █▊▋▉▆▄▉▄ ▋▉ ▉▋▉ ▉▆▅▋▌▅▆▅▇ ▅▇▉▄ ▄▄▉▉ ▆▇▄▇▉▇ █▋▅ ▋▌█▌▇ ▋▊ █▇▍▌▌█ ▍█▆▅▉█▍▆▍█ █▅▇▆▊▅▄ ▍▋ ▄▊▇_▇▊█▋▉▍▉_▋▅▋▋ ▋█ ▊▅█ ▌▄▋▍ ▋▇▄▊ ▄▉▍ ▇▇ ▍▄▋▋▉▄▉ ▊▋▌▄▊▆▇▋█▉▌▄▄ ▉▅▊▇▋ ▊▄ ▊▋▋▄▄ ▆█▅▊▍ ▄▌▉▉ ▋▄▅ ▊▆▉▄ ▆▆ ▉▋▌_▇▋▌▇▇▄▌_▄▍▍▄ ▌▄█▌▆ ▄██ ▍▉█▌ ▄▉ ▊█▅ ▍▇▉▅▆▅ ▍▊▆ ▆▉▄▍█▉ ▌▄▇▊▌▊ ▌▆▋▄▋▆▌ !▍▌▌▋▊▋▄ ▊▇▌▉ ▌▉▅▍▌▌█▍▄▍ ▍▍▆ ▄▉█▅ ▄▋▅▉▍▅▋█ █▌▇▆ ▇▍█▅▋▌ !▇▉▌█ ▌▉▌▅▍.▍▌▊▊▄▇▍▉▊▋▄ !▍█▇▉█▄▄▋ ▋▍▉▌█▆▆▌ ▆▊▌_▉▋▋ ▅▌▉▋▆▇ ▌█▇▌ █▋▍_▍▆▇▄▌█
1 Year Ago
Merge main
1 Year Ago
Moved "Entity thinking for X ms!!!" physics warning to developer 1 This was already the case for non physics (NPC) entity thinking whitelist materials/*.raw and vehicle scripts in BSP files Fix addon file paths being lowercased before being mounted
1 Year Ago
merge from main
1 Year Ago
Disable Rust birthday items (confetti and pinata)
1 Year Ago
Unsaved
1 Year Ago
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future
1 Year Ago
Fix smart switch not calculating passthrough properly after receiving inputs from it's turn on/off slots (same issue as regular switch, just needed to be applied here as well)
1 Year Ago
Merge from main
1 Year Ago
Fixed a case where water pumps wouldn't transfer water when connected to a water barrel via a combiner
1 Year Ago
MeshTerrainRoot implements IClientComponent
1 Year Ago
Retrieve terrain type as a float, seems to fix terrain type errors
1 Year Ago
Manifest
1 Year Ago
Merge from tutorial_island
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main