254,393 Commits over 3,990 Days - 2.66cph!
Clear velocity on respawn
Fill items on the last row of the abyss pack
Close takeover screen when clicking anything off of it
Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
Add light test scene to main menu
Split items into two rows for lumberjack takeover
Adjust kill trigger on SpinnerCrusher
Fix incorrect sizing of skin viewer on takeover screens
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal
Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
Finish hooking up modal details
tutorial end cinematic audio tweaks
packaged food - cans update
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
quick fix to skeleton gib vmdl
Fill in the replaced item and breaks down into sections
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
Player preview no longer affected by sun/moon directional light
Fix item background color disappearing when closing the modal by pressing esc
Remove old modal, fix NRE
Close modal when pressing esc
Close modal when clicking outside of it
Fixed TransformTest randomly failing
Add RevealTransitionOnEnable component for lewis
oilrig L3 texturing progress
Fixed Facepunch/sbox-issues#4947
Plastic ignore favorites.cfg
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Create contest package
Fix double package type
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Item Store changes, back button prefab update
Correct text-decoration thickness default value
Add Contest package type
Cleanup
Rebuild search index
added decal_leak_d overlay
Failing test for resolving generic target type
Input nodes are always reachable
Fix ResolveTargetTypeParam test
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Fix warnings
Fix search index
Update minimal_light_tests.scene
Updated test light scene
Fixed catwalks
Catwalks - rollers - test lights
Textured catwalks rollers and made a test light scene