130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Moved things around in the right folders and deleted old prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                IdentifierConfig UI screen converted to use IOConfig base class
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed broken mannequin materials
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Optimisations and simplifications of LODing code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored IO config UI screens to let them use the same base class and base prefab
Updated texts for consistency, fixed typos
Now supports numpad enter key to confirm
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                S2P harbor_1 and harbor_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                S2P harbor_1 and harbor_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (needs S2P, see next commit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Military Flamethrower_2024
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed caboose light switches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ticked IsDynamic on rope ladder of the harbor1 crane
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from minigun_backpack_init_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from moonpool-reflection-fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from toolcupboard_retroskin
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from patrol_helicopter_revision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed expert compile settings in Hammer corrupting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from harbor_outofbounds_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another, more rare NRE that can happen with Binoculars
 
                
                
                
                
                
             
         
        
            
            
            
                
                 ServerListManager.EnqueuePings NRE fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Let's try moving FileProperties for CmdSeq.wc lower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup for smooth scoring system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Port -blocksize for VBSP.EXE from CS:GO
Added a bunch of new options for Hammer's Run Map dialog
https://files.facepunch.com/rubat/1b0411b1/sXVENkgcR7.png
Minor fixes to map compile tool output text
Added Ambient Occlusion for VRAD (CS:GO version)
Disabled by default, -ambientocclusion  and -aoscale are the new options
 
                
                
                
                
             
         
        
            
            
            
                
                player update water pistol held positon and holdtype override controller edit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed still pedalling sometimes when stopped, adjusted pedal ratio
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor performance improvement for UpdatePushLiquidTargets (code review)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep pedals flat as the pedal axle turns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pedals rotate, matching drive wheel rotation at a specified ratio
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added pedals to the pedal bikes and IK'd driver feet to them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pedal bike and pedal trike to my test map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder pedal bike and pedal trike rideable entities. Manifest update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)