198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fix wiring issue when standing on top of mixing table
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from smg_balance
1 Year Ago
Indentation fix
1 Year Ago
slightly increased mp5 bullet velocity slightly increased mp5 damage increased mp5 accuracy while bursting thompson has increased center-hit probability custom smg has increased center-hit probability
1 Year Ago
▍▇█▉▌▉▇ ▊▊▉▉
1 Year Ago
vm m249 skinning fix
1 Year Ago
▌▋▄▄▍▌█ ▊▇▌▄█▇▋ █▆▉▉▍▌ █▉▋▆█▍▅▉▋▉▋ (▄▍▍▊▋▋▍ █▋ ▌▉▇ ▉▅▌▌▇▌ ▅▌▌▍▅▆▇ ▍▋▊▄)
1 Year Ago
Added Panel.GetScrollStartIndexes Works only on text entries, returns 2 values - x axis offset, y axis offset Added some NPC functions NPC.GetGoalPos NPC.GetGoalTarget NPC.IsCurWaypointGoal
1 Year Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
1 Year Ago
Enforce larger distance between train tunnel stations
1 Year Ago
vampire stake skin world model and viewmodel prefab intial setup
1 Year Ago
Train tunnel rail entrance nobuild volume
1 Year Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
1 Year Ago
merge from main
1 Year Ago
merge from force_update_workbench_trigger
1 Year Ago
reapplying merge from force_update_workbench_trigger
1 Year Ago
Fix #SERVER in TriggerWorkbench
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Fix gmod_suit 1 breaking sprinting Sentences system calls EntityEmitSound There are a few caveats: * SoundName is always invalid.wav * OriginalSoundName is the sentence name * The sound table will contain SentenceIndex in these cases * OriginalSoundName can be changed to replace the sound. Global.EmitSentence now has an optional 9th argument = DSP, defaults to 0
1 Year Ago
Updated storage barrels textures
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
subtrating 88130
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from force_update_workbench_trigger
1 Year Ago
exspanded workbench source area, able to stand slightly further away and craft
1 Year Ago
merge from vending_admin_height_fix
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from turret_interference
1 Year Ago
merge from RestrictSpawnNearMonuments
1 Year Ago
merge from main
1 Year Ago
merge from io_bed_issue
1 Year Ago
merge from underwater_brightness
1 Year Ago
merge from oct_balance
1 Year Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m
1 Year Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
1 Year Ago
Increase wood supply amount in mission 4
1 Year Ago
Fixed missing canoe collider Moved chicken spawner
1 Year Ago
Apply same ping styling to pie menu
1 Year Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
1 Year Ago
- Optimised UpdateInterference() to only be called when when a turret is turned on or off - Removed the new OnlineFor() code, we no longer need it with this new system (I think?) - UpdateInterference no longer counts turrets that are already in interference mode
1 Year Ago
Parent merge