129,342 Commits over 4,201 Days - 1.28cph!

5 Days Ago
fixed issues with batched ocean trace deferred jobs using AsDeferredJobArray for the rays in the IJobParallelForDefer OceanTraceJob as the indices now drive the deferred batch size and we still need a view of the rays list that is aware of the populated size in previous jobs. This maintains parallelism and a single set of job dependencies without needing a complete/sync
5 Days Ago
Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
5 Days Ago
fixed WaterSystem NRE
5 Days Ago
Merge from boat_building
5 Days Ago
Merge from naval_update
5 Days Ago
merge from deep_sea
5 Days Ago
codegen
5 Days Ago
OceanSimulation split between deepsea and mainland - required extra indirection in most batched water queries but it's hidden away
5 Days Ago
merge from main
5 Days Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
5 Days Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
5 Days Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
5 Days Ago
Merge from map_work
5 Days Ago
Logs, compile fix
5 Days Ago
Various fog fixes
5 Days Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
5 Days Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
5 Days Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
5 Days Ago
Merge from island_scenes
5 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
5 Days Ago
Don't show deep sea map button if not in deep sea
5 Days Ago
Fix compile error that didn't merge from main
5 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
5 Days Ago
merge from fix_rhib_teleport -> naval_update
5 Days Ago
Add rhib and scientist RHIB to the vehicle whitelist
5 Days Ago
Merge from main
5 Days Ago
merge from fix_rhib_teleport -> navaL_update
5 Days Ago
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
5 Days Ago
Fixed backpack unlock
5 Days Ago
Merge from small_ramp
5 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
5 Days Ago
Missed style file (rhyme time)
5 Days Ago
Change Image material on buttons so they all appear white
5 Days Ago
Merge from parent
5 Days Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
5 Days Ago
merge from main -> naval_update
5 Days Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
5 Days Ago
Add gametip for too hot debris harvest attempts
5 Days Ago
merge from fix_terrain_texturing_alloc -> main
5 Days Ago
merge from upgrade_cctv_convars -> main
5 Days Ago
remove whitespace, also forgotten from last commit message: - autoturrets and drones can now be edited by admins & developers, bypassing auth checks
5 Days Ago
Upgrade CCTV convar commands - change CCTV setting convar to extend to all remote controllables that use an identifier - changed name of the convar from "setcctvcameracode" -> "setrccode" - addcctvcode and removecctv convars now accept multiple code arguments
5 Days Ago
Fix TerrainTexutring NativeArray changes having the incorrect types - when using managed arrays it will automatically convert to Color - when using NativeArray your type needs to match the texture pixel format
5 Days Ago
halloween wallpapers texture tweaks vol2
5 Days Ago
halloween wallpapers texture tweaks
5 Days Ago
merge from main -> fix_terrain_texture_alloc
5 Days Ago
Update ent_pivot concommand description Rework the GM:PlayerCanHearPlayersVoice rework * Should fix ALL the issues, also made it force update everyone every 5 seconds when people are talking as well Bump system error buffer to 256 Use list.GetEntry in other places where it is possible to use it * This is a micro optimization, but also cleans up code a bit Skin support for util.GetModelMeshes + optimization Fixed an null pointer crash with sv_debug_player_use Micro optimizations for most Lua functions returning a sequential table Deduplicate AddConsoleCommand code (menu vs non menu) * Now it is consistently implemented for all realms
5 Days Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
5 Days Ago
merge from main -> naval_update
5 Days Ago
merge from fix_tree_impostors -> naval_update