191,796 Commits over 4,049 Days - 1.97cph!

3 Days Ago
Spelling fix part 2
3 Days Ago
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3 Days Ago
merge from navigationevents_fix
3 Days Ago
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
3 Days Ago
Merge: from main Tests: none, no conflicts
3 Days Ago
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3 Days Ago
Kapok billboard polish / wind setup
3 Days Ago
Clean: fixing various whitespace issues and unused "using" statements Tests: compiles in editor
3 Days Ago
Test setup
3 Days Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
3 Days Ago
ClimateOverlay has jungle biome
3 Days Ago
conditional_armour_meshes -> main
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merge from oldhorse_purge
3 Days Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
3 Days Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
3 Days Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
3 Days Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
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Manifest
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3 Days Ago
Merge: from main Tests: ran unit tests
3 Days Ago
Fix croc ragdoll jaw clipping with its skull
3 Days Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
3 Days Ago
Merge from jungle_update (fix croc swimming above water)
3 Days Ago
Make it easier to find a new position for non-flat terrain
3 Days Ago
Adjust croc swim depth for new anims
3 Days Ago
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3 Days Ago
Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
3 Days Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
3 Days Ago
Fix croc sometimes hovering above water
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3 Days Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
3 Days Ago
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Merge from foliage_wind_phase
3 Days Ago
Missing files
3 Days Ago
Kapok tree polish / billboards / folder cleanup
3 Days Ago
Clean: remove unused NativeList Tests: none, trivial change
3 Days Ago
Submitting adjusted height croc swim anims
3 Days Ago
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Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
3 Days Ago
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3 Days Ago
half_height shelf test setup