224,996 Commits over 3,714 Days - 2.52cph!

28 Days Ago
Fixed regular switch still showing 1 power usage in the UI
28 Days Ago
Don't clear chat + style + scrolling
28 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
28 Days Ago
Merge from main
28 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
28 Days Ago
merge from spawn_changes
28 Days Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
28 Days Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
28 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
28 Days Ago
playerupdate. exported/set up speargun anim set
28 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
28 Days Ago
Render dynamic envmap probes in editor sceneviews too
28 Days Ago
steal chat box + display items picked up
28 Days Ago
Increase air movement correct name on item printer fix glow showing when not looking update scene
28 Days Ago
merge from io_entity_snapping/fixes/2
28 Days Ago
▍▊█ ▍▋▉ █▅▊▋▉
28 Days Ago
Update base.fgd Update main_menu.properties Minor fixes via LuaLS Deprecated function fixes, type mismatches, extra unused arguments, etc. Convar descriptions Fixed NPC related kill achievements Prevent tiny amounts of damage (< 0.1) taking a whole armor point Fixed inflator tool not working on NPCs (Regression from #1890) Improvements to Spawnicon Editor Convenience buttons to rotate the model, set LOD to highest. Fixed addon presets not importing correctly DCategoryCollapse disabled state visual support Fixed depth issues with DModelPanel when 2+ are overlayed Fixes and changes regarding "Demo To Video" functionality Fix Lua errors when Spawnicon context menu is used after icon removal Visually disable server disabled Sandbox tools Permission system related UI improvements
28 Days Ago
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28 Days Ago
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28 Days Ago
Remove full paths from "Adding Filesystem Addon" Fix floating GMAs not loading correctly
28 Days Ago
Variable renaming fix
28 Days Ago
28 Days Ago
merge from electricity_power_fixes/2
28 Days Ago
Danger zone backend now supports a parent and handles local positions
28 Days Ago
Compile fix again, codegen
28 Days Ago
Proposed fix for heli clipping through the map when the server has low fps
28 Days Ago
Variable renaming
28 Days Ago
28 Days Ago
merge from electricity_power_fixes/2
28 Days Ago
merge from tc_reskin_storageadaptor_fix
28 Days Ago
restoring 95641
28 Days Ago
Compile fix
28 Days Ago
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28 Days Ago
Compile fix
28 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
28 Days Ago
Merge property or variable get / set nodes (#1507)
28 Days Ago
Make control sheet labels draggable
28 Days Ago
Further changes to LODing
28 Days Ago
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28 Days Ago
- ▇▄▇ █▄▌▋▅█▅▇▄▉▆ ▍▄▄ ▄█▊ ▌▌▊█▆▍█▌▆▇ - ▋▊▌▋▉█ ▉▋▇▆▊▊▌▋▌▍ ▅▉█▅▇▉▄▋ ▄▉▇▌▅▄█ - ▍▌▅█▋▅▌▊ █▉▇▊▅▍▅▍ ▍▊▇▌▌▇▅▄▅▉ ▅▊▄▄▊▉ ▇▌▋▋▋▇▄▋ ▇▍▍▊▍▌▌▌ ▍▉█▆▌▆▉▉▋▄▆
28 Days Ago
Merge property or variable get / set nodes
28 Days Ago
Additional Bradley AI data
28 Days Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
28 Days Ago
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28 Days Ago
More aggressive chase behaviour
28 Days Ago
Add heavy scientists to spawns
28 Days Ago
Logging Refactor
28 Days Ago
subtracting tc_reskin_storageadaptor_fix - compile
28 Days Ago
Leaderboard backup, run #10948