136,450 Commits over 4,324 Days - 1.31cph!

1 Year Ago
Cooking pot initial work
1 Year Ago
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1 Year Ago
Fix NRE in SendUpdatedInventory
1 Year Ago
Incen ammo additive
1 Year Ago
Metal impacts with new atlases.
1 Year Ago
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2 Years Ago
cherry picking 92516
2 Years Ago
scene backup and S2P for testing
2 Years Ago
Zipline platforms LODs, colliders and prefabs cleanup
2 Years Ago
removing ground grass decal
2 Years Ago
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2 Years Ago
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2 Years Ago
New spark atlas to replace the old pixelated mess. Scene backup.
2 Years Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
2 Years Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
2 Years Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
2 Years Ago
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2 Years Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
2 Years Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
2 Years Ago
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2 Years Ago
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2 Years Ago
Performantly unsets old set icon
2 Years Ago
Fixed some bugs with colour setting
2 Years Ago
Prevented client from attempting serverside equipment moves.
2 Years Ago
'keep out' and road debris decals
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
2 Years Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
2 Years Ago
Reordered the code to call from icons to player inventory. First working version - still needs polish
2 Years Ago
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
2 Years Ago
player update. exported/set up bota bag animations
2 Years Ago
Merge from main
2 Years Ago
Disable sync position on MDS.
2 Years Ago
moved zipline platforms assets over from compound branch - not a merge
2 Years Ago
level backup - moved turret up a balcony
2 Years Ago
merge from TryGetAimingModule_nre
2 Years Ago
merge from GetFacingLiquidContainer_nre
2 Years Ago
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2 Years Ago
merge from shelter_marker_sort_order
2 Years Ago
merge from hostile_countdown_tooltip
2 Years Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
2 Years Ago
Apply same fix to scientist at end of tutorial screen
2 Years Ago
Fixed bear prefab info not populating properly on death screen
2 Years Ago
Added a mission stage to pick up items from a player corpse
2 Years Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
2 Years Ago
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2 Years Ago
Move where we set -game for Hammer, and init mod shaders for vbsp
2 Years Ago
Fixed func_tank becoming unusable with firerate of <= 0 BLock cl_defaultweapon Creates confusion for players who don't know of its existence Fix trigger_hurt damagetype parsing Increase the base Hammer Compile Window size to 1280x720 Fix vbsp cubemap code failing every time Fixed func_instance_io_proxy not updating inputs correctly All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character. Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors. Moved "cached version doesn't exist" to developer 1 Set -game to garrysmod for Hammer, if not set Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
2 Years Ago
player update. edited construction holdtype override controller