136,455 Commits over 4,324 Days - 1.31cph!

2 Years Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
2 Years Ago
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2 Years Ago
Move where we set -game for Hammer, and init mod shaders for vbsp
2 Years Ago
Fixed func_tank becoming unusable with firerate of <= 0 BLock cl_defaultweapon Creates confusion for players who don't know of its existence Fix trigger_hurt damagetype parsing Increase the base Hammer Compile Window size to 1280x720 Fix vbsp cubemap code failing every time Fixed func_instance_io_proxy not updating inputs correctly All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character. Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors. Moved "cached version doesn't exist" to developer 1 Set -game to garrysmod for Hammer, if not set Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
2 Years Ago
player update. edited construction holdtype override controller
2 Years Ago
Wear item check now returns item it replaced Can fetch PlayerInventory class through player Item icon set methods
2 Years Ago
More physicsmats & related files.
2 Years Ago
Set dressing harbor2 progress materials decal layer #
2 Years Ago
Merge main
2 Years Ago
Added base
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
2 Years Ago
Reposed hide shoes to match updated player rig
2 Years Ago
Set dressing harbor2 progress materials decal layer #
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
shifted a bunch of materials' decal layer to #3
2 Years Ago
mossy ground decal
2 Years Ago
Glass & rock impacts
2 Years Ago
merge from metal_detector
2 Years Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
2 Years Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
2 Years Ago
Server compile fix
2 Years Ago
Another autospin fix
2 Years Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
2 Years Ago
Allow disabling interaction
2 Years Ago
Remove skybox from test scene
2 Years Ago
Fixed some skins still not loading in the skin viewer test scene
2 Years Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
2 Years Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
2 Years Ago
Instant flags and rate check.
2 Years Ago
Merge from main
2 Years Ago
Pooling fix
2 Years Ago
Applied subtle fade in and out to backpack UI when opened/closed
2 Years Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
2 Years Ago
merge from backpacks
2 Years Ago
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
2 Years Ago
Fix compile error of editor holster tool
2 Years Ago
Set dressing harbor2 progress mossy tire stacks material variant
2 Years Ago
Disable more stuff I enabled
2 Years Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
2 Years Ago
Disable some parts of QueuedLoader
2 Years Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
2 Years Ago
Reset lua_error_url on level init like before for x86-64 Because the server enforced cvar value system is not present Partially fix dynamic model loading
2 Years Ago
Source Updates
2 Years Ago
player update. exported building plan animations
2 Years Ago
Undo changes to ClientsideModel for now