reporust_rebootcancel

132,278 Commits over 4,262 Days - 1.29cph!

10 Days Ago
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
10 Days Ago
update icons with new
10 Days Ago
Merge from remove_client_mission_state_requests
10 Days Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
10 Days Ago
fix balloon error log in main menu
10 Days Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
10 Days Ago
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
10 Days Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
10 Days Ago
merge from deepsea_portal_weather_fixes
10 Days Ago
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
10 Days Ago
fix vclouds not transitioning in portal with forced weather fix portal storm clouds not using proper lighting intensity (were too bright)
10 Days Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
10 Days Ago
setup world model boat/building plans entitys with rig and anims
10 Days Ago
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10 Days Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
10 Days Ago
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10 Days Ago
Cherry pick fix for low fps cannon reloads on other players
10 Days Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
10 Days Ago
Extra MoutedWeapon profiling
10 Days Ago
merge from main
10 Days Ago
Enabling DisableInstancingOnParticleSystems for the AssetSceneRuntime PreProcessPrefabOptions
10 Days Ago
Added log to help debugging the deepsea portal teleport position issue
10 Days Ago
Added new variations to the 50cal reload
10 Days Ago
Add 5s time cap to client requesting update to mission states
10 Days Ago
Merge from client_request_mission_states
10 Days Ago
Merge from naval_update
10 Days Ago
merge from main
10 Days Ago
added space lr-300 store specific icon
10 Days Ago
merge from space_station_weapon_skin
10 Days Ago
Disabled GPU instancing on RHIB materials to fix incorrect occlusion and normal maps
10 Days Ago
ironsight target tweak
10 Days Ago
merge from space_station_weapon_skin
10 Days Ago
tidy up of SSS profiles. Shared profiles across 12th birthday cake and candle hat, removed mummy mask, frankenstein mask, latex balloon, old birthday cakes, ruistige egg G. We're now at 13
10 Days Ago
Merge from space_station_weapon_skin
10 Days Ago
Fix warning spam on viewmodel
10 Days Ago
Male mummy wraps full body reposed
10 Days Ago
Prevent createdeepsea from running if deepsea.enabled is false
10 Days Ago
merge from fixedupdate_cleanup
10 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
10 Days Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
10 Days Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
10 Days Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
10 Days Ago
Add null checks to various places in PlayerBoatSounds.
10 Days Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
10 Days Ago
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
10 Days Ago
merge from deepsea_leak_fix
10 Days Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
10 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
10 Days Ago
Merge from naval_update
10 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat