reporust_rebootcancel

130,080 Commits over 4,232 Days - 1.28cph!

7 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
8 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
8 Days Ago
simple modders red puzzle prefab
8 Days Ago
Final cliff placement.
8 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
8 Days Ago
Floating cities scene2prefab
8 Days Ago
merge from vehicle_large
8 Days Ago
merge from boat_building
8 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
8 Days Ago
compile fixes
8 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
8 Days Ago
merge from pointgrid_to_sdf
8 Days Ago
small cleanup
8 Days Ago
Slightly broken attempt at parallelizing ball collisions
8 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
8 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
8 Days Ago
8 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
8 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
8 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
8 Days Ago
8 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
8 Days Ago
merge from boat_building
8 Days Ago
merge from vehicle_large
8 Days Ago
Steering wheel deployment volume improvements
8 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
8 Days Ago
manifest
8 Days Ago
loud static phonebooth
8 Days Ago
basic client->server sculpture update, removed serverside carving
8 Days Ago
Small engine deploy volume improvements
8 Days Ago
Sail deployment volume improvements
8 Days Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
8 Days Ago
Scene progress
8 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
8 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
8 Days Ago
Loadout view, info and items styling
8 Days Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
8 Days Ago
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
8 Days Ago
Ramp deploy layer fix
8 Days Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
8 Days Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
8 Days Ago
Bone armour repose/lods
8 Days Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
8 Days Ago
bake GUI physics on a job thread without blocking
8 Days Ago
Add ladders back to boat building station.
8 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
8 Days Ago
basically functional SDF in-GUI sculpting
8 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
8 Days Ago
hooked up kick hazmat icon to skinnable
8 Days Ago
Merge from vehicle_large