reporust_rebootcancel

129,865 Commits over 4,232 Days - 1.28cph!

7 Days Ago
Added indirect instancing for the ballpit spheres
7 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
7 Days Ago
Baseline, bootstrap spawns EngineUI2
7 Days Ago
Merging fpbuild related changes to main branch
7 Days Ago
Add a network graph
7 Days Ago
Setting up EngineUI2_DeveloperTools prefab
7 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
7 Days Ago
Auto auth player on placing steering wheel
7 Days Ago
console tools
7 Days Ago
8 Days Ago
Burlap shirt repose/lods
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
plastic please
8 Days Ago
Renamed the prefabs
8 Days Ago
easel lods
8 Days Ago
Fix for texture issue on 3p m15
8 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
8 Days Ago
WIP code, parameters, setup
8 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
8 Days Ago
Console Info Panel
8 Days Ago
Merge from parent
8 Days Ago
merge from automatedtesting
8 Days Ago
Merge from parent
8 Days Ago
Merge from parent
8 Days Ago
new console items ui
8 Days Ago
merge from SeparatePhysicsScenes
8 Days Ago
That's all folks
8 Days Ago
Almost done...
8 Days Ago
Even more...
8 Days Ago
More...
8 Days Ago
More...
8 Days Ago
Some more...
8 Days Ago
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8 Days Ago
merge from directional_foliage_displacement
8 Days Ago
merge from puzzle_reset_hotfix
8 Days Ago
merge from sort_fixes
8 Days Ago
merge from fix_terrain_nametags
8 Days Ago
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8 Days Ago
Fix displacement clamping
8 Days Ago
matrix optimized texture rez pass
8 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
8 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
8 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
8 Days Ago
Merge from main
8 Days Ago
Merge from main_merge_10_nov
8 Days Ago
Protobuf, code gen, phrases
8 Days Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
8 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height