reporust_rebootcancel

126,940 Commits over 4,201 Days - 1.26cph!

7 Days Ago
Merge from anchor_sockets
7 Days Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
7 Days Ago
Final tweaks and usability
7 Days Ago
Bugfix: no more use-after-free for Frametimes - also reimplemented the fix from previous CL, as it was part of the problem Tests: in editor spawned on craggy and opened main menu for multiple client analytics ticks - no more exceptions
7 Days Ago
Disable overlay canvas when the menu is not visible
7 Days Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
7 Days Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
7 Days Ago
Update: Client Analytics - categorize client frametimes, gc_count and lagspikes - Bugfixing leaking a couple List<TimeSpan> containers We now filter those out to InGame, MainMenu, Inventory, Crafting, Contacts and Map frame types and aggregate per type. Everything apart from InGame aggregates slightly reduced info set. New analytics is backwards compatible. Tests: left it running with debug logging. relevant info seems to come through. There's a bug with use-after-free of List<TimeSpan> - will fix next
7 Days Ago
First implementation of hybrid monster meshes
7 Days Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
7 Days Ago
tropical2 s2p
7 Days Ago
baked tropical2 shorevectors
7 Days Ago
handle inactive terrain in bakes
7 Days Ago
deep sea shorevector map initializes as ocean
7 Days Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
7 Days Ago
hull.triangle sockets setup
7 Days Ago
Initial setup to fix scientists trying to shoot through glass
7 Days Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
7 Days Ago
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7 Days Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
7 Days Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
7 Days Ago
Fixes, improvements, socket tweaks.
7 Days Ago
Rejigged LODs in mannequin variants
7 Days Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
7 Days Ago
merge from deep_sea
7 Days Ago
Fix player model playable graph NRE on other players.
7 Days Ago
Remove log
7 Days Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
7 Days Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
7 Days Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
7 Days Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
7 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
7 Days Ago
PT boat turret update
7 Days Ago
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7 Days Ago
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7 Days Ago
Better soft mask canvas caching
7 Days Ago
Set boat scientist mission hunt objective to only progress if the objective has started
7 Days Ago
More work arounds for dodgy clipping checks on the pt boat
7 Days Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
7 Days Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
7 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
7 Days Ago
disabled relief mapping on fish piles material
7 Days Ago
fixed zfight on boat low wall posts when adjacent
7 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
7 Days Ago
Fix mission item pickup being setup wrong on small oil rig