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98,201 Commits over 3,683 Days - 1.11cph!

14 Days Ago
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14 Days Ago
added toolgun to render scene
14 Days Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
14 Days Ago
updated mask texture
14 Days Ago
split off higher res ammunition from media branch and added to individual ammunition folders
14 Days Ago
Fixed deploy volume physic layer
14 Days Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
14 Days Ago
phrases
14 Days Ago
SKS serializedVersion meta files changes
14 Days Ago
merge from electricity_power_fixes/2/doorcontroller
14 Days Ago
merge from gunaudiofixes
14 Days Ago
merge from fix_compressed_modded_tag"
14 Days Ago
merge from helk_qol_01
14 Days Ago
merge from sks
14 Days Ago
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14 Days Ago
14 Days Ago
Update harbor_crane_a to fix missing meshes
14 Days Ago
Merge from main
14 Days Ago
Fixed some bike suspension problems
14 Days Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
14 Days Ago
Code gen, proto, manifest rebuild, meta files
14 Days Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
14 Days Ago
merge from main -> qol_auth_friends_tc
14 Days Ago
Merge main -> Bikes
14 Days Ago
Update skin list
14 Days Ago
Fixed missing ShowBullet animation events
14 Days Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
14 Days Ago
Fixed missing camera shakes when firing the sks
14 Days Ago
Water distance fixes.
14 Days Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
14 Days Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
14 Days Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
14 Days Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
14 Days Ago
thinner holosight edges
14 Days Ago
Parent merge
14 Days Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
14 Days Ago
Merge from main
14 Days Ago
Editor mat updates
14 Days Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
14 Days Ago
viewmodel thin attachment
14 Days Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
14 Days Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
14 Days Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
14 Days Ago
reduced SAR aimcone and tightened up fire animation
14 Days Ago
reduced SAP aimcone
14 Days Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
14 Days Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
14 Days Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
14 Days Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
14 Days Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors