reporust_rebootcancel

130,555 Commits over 4,140 Days - 1.31cph!

9 Days Ago
Merge from main
9 Days Ago
Rebuilt phrases
9 Days Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
9 Days Ago
Restored mannequin protobuf Codegen
9 Days Ago
merge from main
9 Days Ago
Deleted Old Ship Spinning Radar Blockout Models
9 Days Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
9 Days Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
Update with Delay Timeline Script
9 Days Ago
Merge from main
9 Days Ago
main -> naval_update
9 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
9 Days Ago
Fixed server compile errors for new decal and environment volume render passes
9 Days Ago
main -> naval_update
9 Days Ago
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9 Days Ago
merge from oilrig_remove_static_oil_barrels
9 Days Ago
merge from refinery_gib_fix
9 Days Ago
merge from nvg_clothing_fix
9 Days Ago
merge from mil_tunnel_terrain_ignore_fix2
9 Days Ago
merge from abyss_storage_fix_aug25
9 Days Ago
merge from hardcore_commands
9 Days Ago
merge from bag_respawn_invis_fix
9 Days Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
9 Days Ago
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Added new properties serialized on the DecalsRendererFeature
9 Days Ago
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9 Days Ago
spotlight tripod model
9 Days Ago
Merge from main
9 Days Ago
Merge from remove_hierarchyutil
9 Days Ago
merge from deep_sea/networking -> deep_sea
9 Days Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
9 Days Ago
Islands do not use MoveToDeepSea, they don't have to
9 Days Ago
Removed excess logs Better loading screen preloading
9 Days Ago
more_menu_fixes -> main
9 Days Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
9 Days Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
9 Days Ago
merge from deep_sea/islands
9 Days Ago
Comments and gizmo fix
9 Days Ago
Ensure default background is always shown
Rin
9 Days Ago
Removed duplicate gibbable script on small oil refinery
9 Days Ago
Better island spacing, they cant overlap
9 Days Ago
Stop the loading screen from messing up logos over and over again
9 Days Ago
Backup with delayed timeline script
9 Days Ago
Hot air balloon armor is no longer attire
9 Days Ago
9 Days Ago
merge from naval_update/deep_sea
9 Days Ago
merge from naval_update