reporust_rebootcancel

98,468 Commits over 3,683 Days - 1.11cph!

17 Days Ago
blunderbus viewmodel set up
17 Days Ago
Merge main
17 Days Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
17 Days Ago
Fixed speedtree shader bsdf settings
17 Days Ago
Fixed off alignment
17 Days Ago
Ensure cargoships docking path for harbor 2 is properly centered
17 Days Ago
Adding texture vis tools
17 Days Ago
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17 Days Ago
Prevent heli from trying to crash at underwater labs
17 Days Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
17 Days Ago
adding more test trees
17 Days Ago
Merge
17 Days Ago
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17 Days Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
17 Days Ago
merge from main
17 Days Ago
merge from fix_recycler_scrap_remainder
17 Days Ago
merge from junkyard_crane_col_fix
17 Days Ago
merge from external_holdtobuild
17 Days Ago
Reduced external wall placement to 1.5 seconds, down from 3
17 Days Ago
bike lods
17 Days Ago
merge from fix_compressed_modded_tag
17 Days Ago
merge from electricity_power_fixes/2/doorcontroller
17 Days Ago
merge from gunaudiofixes
17 Days Ago
merge from helk_qol_01
17 Days Ago
merge from external_holdtobuild
17 Days Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
17 Days Ago
Merge from handcuffs
17 Days Ago
Merge from main
17 Days Ago
Laptop screen emits onto things.
17 Days Ago
Screen bloom improvements.
17 Days Ago
Opacity fix.
17 Days Ago
Hacking laptop interface improvements
17 Days Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
17 Days Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
17 Days Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
17 Days Ago
Edit pedal bike gears
17 Days Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
17 Days Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
17 Days Ago
Spacing tweaks
17 Days Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
17 Days Ago
Pedal bike mass, suspension, power, handling setup
17 Days Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
17 Days Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
17 Days Ago
Minor suspension edit on pedal bike
17 Days Ago
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly
17 Days Ago
Merged helicopter fixes
17 Days Ago
Removed debug stuff