reporust_rebootcancel

136,938 Commits over 4,352 Days - 1.31cph!

9 Days Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
9 Days Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
9 Days Ago
food box - lod values adjusted guns box - lod values adjusted
9 Days Ago
comps box - adjusted lod values explosive box - adjusted lod values
9 Days Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
9 Days Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
10 Days Ago
Merge from foliage_instancing_shader_feature
10 Days Ago
Merge from main
10 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
10 Days Ago
Merge from fix_guid_null_primitive
10 Days Ago
Merge from fix_paste_mountable
10 Days Ago
Merge from heli_fixcars_changes_2
10 Days Ago
don't need this anymore
10 Days Ago
Include any SkeletonProperties referenced models as well
10 Days Ago
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
10 Days Ago
Fixed BBQ gibs not being skinned
10 Days Ago
merge from naval_update/io_boats
10 Days Ago
merge from workshop_unload_fix
10 Days Ago
Updated perf text to show the skins waiting to unload count
10 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
10 Days Ago
Scan the project for animations we need on the server every build
10 Days Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
10 Days Ago
Foundation corner conditional model checks
10 Days Ago
Foundation corner sockets
10 Days Ago
Added CornerSocket
10 Days Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
10 Days Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
10 Days Ago
Switch cap base color to be non-HDR in hairdyecollection
10 Days Ago
Don't do gamma correction on capbasecolor in hair dye collection
10 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
10 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
10 Days Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
10 Days Ago
further SSS
10 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
10 Days Ago
merge from main
10 Days Ago
merge from io_boats
10 Days Ago
merge from hackweek_more_tests
10 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
10 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
10 Days Ago
merge from fix_roof_debris -> main
10 Days Ago
Also add debris DeployVolume to the top of the normal roof
10 Days Ago
merge from fix_roof_debris -> main
10 Days Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
10 Days Ago
merge from main -> fix_roof_debris
10 Days Ago
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10 Days Ago
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10 Days Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
10 Days Ago
- Region bug fixes - Ensure category button starts counting players again
10 Days Ago
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10 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2