reporust_rebootcancel

129,635 Commits over 4,232 Days - 1.28cph!

10 Days Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
10 Days Ago
merge from naval_update
10 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
10 Days Ago
M92 - Texture updates
10 Days Ago
Hide chat log for autoswitching if the channel didn't change
10 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
10 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
10 Days Ago
10 Days Ago
scientist_boat_ai_improvements -> naval_update
10 Days Ago
- Better AI attacking turret distance checks - Better turret DOT checks
10 Days Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
10 Days Ago
Fixes
10 Days Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
10 Days Ago
10 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
10 Days Ago
Fixed fireball yellowification.
10 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
10 Days Ago
Fixed floating city losing their global networkness on save restore
10 Days Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
10 Days Ago
merge from naval_update
10 Days Ago
fixed worldmodel outline not showing
10 Days Ago
merge from main -> puzzle_reset_changes
10 Days Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
10 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
10 Days Ago
front 50cal view model camera animations - block out
10 Days Ago
lowered research costs to be in line with new workbench values
10 Days Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
10 Days Ago
Fix client boat building blocks after paste
10 Days Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
10 Days Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
10 Days Ago
merge from main
10 Days Ago
Reworked the supply drop to fix the visual regression.
10 Days Ago
Add proper null check when dismounting weapon seats
10 Days Ago
Merge from parent
10 Days Ago
Compile fix
10 Days Ago
merge from boat_building
10 Days Ago
Updating rf transmitter deploy animation
10 Days Ago
Predict reload syncvar
10 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
10 Days Ago
- Apply head animations to be in reference to the starting head position/rotation
10 Days Ago
blowpipe animation updates
10 Days Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
10 Days Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
10 Days Ago
Merge from horse_medsyringe_healing
10 Days Ago
Fix mission event for healing using wrong prefab ID
10 Days Ago
mini fridge corpse mesh
10 Days Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
10 Days Ago
Merge from parent
10 Days Ago
viewmodel camera animations for rear 50cal
10 Days Ago
merge from tax_convars_rename