reporust_rebootcancel

130,555 Commits over 4,140 Days - 1.31cph!

9 Days Ago
merge from main
9 Days Ago
merge from editor_skipmenuwarmup
9 Days Ago
Added an editor setting to skip the main menu warmup when entering playmode
9 Days Ago
merge from deep_sea/spawn_command -> deep_sea
9 Days Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
9 Days Ago
Small tweak & cleanup.
9 Days Ago
Light values.
9 Days Ago
Fairybulb stuff
9 Days Ago
Emission toggle on glass material.
9 Days Ago
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9 Days Ago
fixing mannequin persistent collider, tweaked collider sizes
9 Days Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
9 Days Ago
Merge from main
9 Days Ago
merge from naval_update/deep_sea/
9 Days Ago
merge from naval_update
9 Days Ago
merge from main
9 Days Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
9 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
9 Days Ago
merge from storeitem_source_fix
9 Days Ago
Fixed store cart item missing their source
9 Days Ago
move islands sub-branch as well
9 Days Ago
make deep_sea branch a sub-branch of the naval update
9 Days Ago
Fix rejoin button not working properly on server disconnects
9 Days Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
9 Days Ago
connect_modal_get_rules_fix_2 -> main
9 Days Ago
Chandelier - Texture update
9 Days Ago
Prevent world size parsing from throwing an NRE
9 Days Ago
naval_update -> Aux1
9 Days Ago
naval_update -> scientist_boat_ai
9 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
9 Days Ago
Very basic island spawning, randomly scattered around the deep sea
9 Days Ago
viewmodel chainsaw update anims and anim controller edits
9 Days Ago
Melee set of anim, entity and holdtype updates
9 Days Ago
bow and stern points
9 Days Ago
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9 Days Ago
AI always ensures boat has enough fuel
9 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
9 Days Ago
Added deferred mesh decal rendering support to RRP
9 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
9 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
9 Days Ago
fix compile errors from improve_restart_toast_messages
9 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge: from main
9 Days Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
9 Days Ago
merge from improve_restart_toast_messages --> main
9 Days Ago
Merge: from main
9 Days Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
9 Days Ago
Update method of broadcasting translated toasts