reporust_rebootcancel

140,368 Commits over 4,383 Days - 1.33cph!

9 Days Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
9 Days Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
9 Days Ago
merge from playerrigupdate2
9 Days Ago
renamed new binocular texture sets to conform to the new standard
9 Days Ago
add menu option for no power to show computer cant work without, add item info for power draw
9 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
9 Days Ago
Fixed NRE in pants.knightarmour
9 Days Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
9 Days Ago
Fixed the variance shadow map filtering for cached shadows
9 Days Ago
merge from playerrigupdate2
9 Days Ago
Remove "todo" comment
9 Days Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
9 Days Ago
Akin pass for scarecrow outfit
9 Days Ago
Fix rotation treating navspace as worldspace in move()
9 Days Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
9 Days Ago
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9 Days Ago
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9 Days Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
9 Days Ago
setup 3p/world model anims for crossbow bowless weapon
9 Days Ago
Fix workbench inventory eating scrap
9 Days Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
9 Days Ago
Merge from new_achievements_apr26
9 Days Ago
Split RustNavMeshAgent class in more files (separate unity API from custom stuff)
9 Days Ago
merge from main
9 Days Ago
Fixed baked AO in painted trims due to new option added
9 Days Ago
merge from split_dump_command
9 Days Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
9 Days Ago
Remove unused vars
9 Days Ago
Merge from main
9 Days Ago
Cherry Picked 148132 (Added an Apply Vertex Alpha setting to the detail layer of the standard shader)
9 Days Ago
Merge from standard_shader_detail_vertex_color_tint
9 Days Ago
Added an Apply Vertex Alpha setting to the detail layer of the standard shader
9 Days Ago
fixed typo
9 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
9 Days Ago
Fix animation jitter and uneven load animation speed
9 Days Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
9 Days Ago
Merge from command_alloc
9 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
10 Days Ago
Cherry pick 148120 (perf.playermodel fix)
10 Days Ago
merge from perf.playermodel_fix
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
fixed perf.playermodel scene
10 Days Ago
merge from main
10 Days Ago
Cherry Picked 148115 (Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material)
10 Days Ago
merge from main
10 Days Ago
Merge from standard_shader_detail_vertex_color_tint
10 Days Ago
Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material
10 Days Ago
Skinning pass for small backpack