128,953 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fixed gallery arrow showing up in the soundtrack DLC page
 
                
                
                
                
                
             
         
        
            
            
            
                
                M92 weapon refresh model and wip textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                new boat building requirements ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▄▄▋▄▋ ▄▋▊▊▇▊ █▅▄▌, ▆▌█▋▆ ▊▄▌▄ ▇▉▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skins_ingameicon
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_perf_formatting -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set locomotive and workcart canvas LOD component as dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rename ServersideMountedWeapon to MountedWeapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                - switch performance text to show fps + ping at level 2 & show ping below like before at level 3
- add GPU time to level 6
- rename TicksToNS because it should have been named the inverse
- hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from horse_medsyringe_healing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve reliability of scientists grenade throws:
- replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry
- "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Revert transform and collider changes that somehow snuck back in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile errors and reduce speed gained
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_dump_improvements -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▇▅ ▄▊▅▅ ▌▆██▅▄▇ ▉▆▉▉▋ ▅▍▌▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> qol_dump_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Horses can now be healed with medical syringes, in the same way we can heal other players
- Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now)
- Bandages do not work on horses - only syringes
- All of above subject to change
- Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool
- Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix up/down arrow keys updating the label in the console input field even though they're unused.
 
                
                
                
                
                
             
         
        
            
            
            
                
                BBS build area volume fixes.
More test block uipdates.
Remove spammy debug drawing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add: profile.CountSyncMoveEntities server var
Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler
Tests: ran it in editor on craggy
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add more playables null checks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> helicopter_flare_balance_pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup chainsword 3p anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix(editor): if invoke throws, don't lose Profiler.EndSample
There's bigger problems out there, but this was making profiling a bit annoying
Tests: loaded playtest save and profiled it in editor
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                wallpaper_viewmodel_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update: Enable AnalyticsV2 by default
Staging servers ran this for a couple days now and this'll switch over clients as well.
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                revised unlock rareity costs 15, 30, 60, 120
 
                
                
                
                
                
                    
    
        
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                mini fridge deployable test 
folder setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cobweb_wallpaper_fix