reporust_rebootcancel

129,448 Commits over 4,232 Days - 1.27cph!

12 Days Ago
material color tweak to better track the unoptimised original look
12 Days Ago
First WIP prototype for component displaying box skins
12 Days Ago
fixed interior props cull group being disabled (was temporary)
12 Days Ago
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12 Days Ago
added walkway A ambience files
12 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
12 Days Ago
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12 Days Ago
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12 Days Ago
heavy_helmet_overlay_fix -> main
12 Days Ago
Fix binoculars + the heavy helmet from rendering weird
12 Days Ago
security tower a lod3 baked now
12 Days Ago
setup flashlight refresh vm anims
12 Days Ago
Heavy plate helmet repose
12 Days Ago
Exhaust fixes.
12 Days Ago
Stray light fix. Cleanup.
12 Days Ago
Final polish.
12 Days Ago
merge from main
12 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
12 Days Ago
menu_bootstrap_change -> main
12 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
12 Days Ago
Moved ambient flies to prefab & improved them.
12 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
12 Days Ago
Adding v4 snowmobile shooting anims
12 Days Ago
riot hat repose
12 Days Ago
merge from boat_building
12 Days Ago
Fix compile error in SocketMod_Anchor
12 Days Ago
Fix compile error
12 Days Ago
Merge from floating_cities
12 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
12 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
12 Days Ago
Timeshimmer off globally on plight.flares
12 Days Ago
Distance flares.
12 Days Ago
building_planner_viewmodel -> main
12 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
12 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
12 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from naval_missions
12 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
12 Days Ago
Remove planner viewmodel
12 Days Ago
Aniso angle improvements on the nets. PFX pass.
12 Days Ago
Tweaks
12 Days Ago
Merge from naval_missions
12 Days Ago
Deep sea prefab variants missing from manifest entity list
12 Days Ago
Post merge fixes
12 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
12 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
12 Days Ago
SAP - updated sfx anim event placement
12 Days Ago
Disable RendererBatch for any doors or windows added to boats.
12 Days Ago
Merge from naval_update