reporust_rebootcancel

123,352 Commits over 4,171 Days - 1.23cph!

7 Months Ago
edited tiger ledge attack anim
7 Months Ago
Greatly extended natural beehive hitbox
7 Months Ago
TreeEntity addition now properly supports poolable entities
7 Months Ago
Increased bee network tick. Will look at bringing this back down before release
7 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
7 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
7 Months Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
7 Months Ago
jungle ruins S2P
7 Months Ago
jungle ruins overgrowth pass with strangler figs
7 Months Ago
merge from cookingv2
7 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
7 Months Ago
merge from terrain_ignore_grid
7 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
7 Months Ago
Update: Name a couple magic constants Tests: none, trivial change
7 Months Ago
Clean: rogue newline Tests: trivial change
7 Months Ago
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path
7 Months Ago
Update: new unit tests for GamePhysics.HandleIgnoreCollisions - Also removed an unnecessary branch Tests: ran the new unit tests
7 Months Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
7 Months Ago
Merge from armor_slots
7 Months Ago
Refactor protection getting
7 Months Ago
merge from main
7 Months Ago
Fix player preview hover display stats
7 Months Ago
merge from garage_door_fixes_2
7 Months Ago
fixed parenting issue with door controllers on ClosedCollider io parent
7 Months Ago
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
7 Months Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
7 Months Ago
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7 Months Ago
Merge from armor_slots
7 Months Ago
copyto now recreates armor slots and transfers inserts.
7 Months Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
7 Months Ago
Merge from armor_slots
7 Months Ago
Recreate armor slots and move items over when reskinning an item with armor slots.
7 Months Ago
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Add commands to copy pastes off server since it now is based on storing on client - `download_paste {name}` used to download from web, now it downloads from game server - `list_pastes` to list pastes on client - `list_pastes_sv` to list pastes on server
7 Months Ago
Fix error if trying to save a paste to client before the directory was created
7 Months Ago
merge from qol_save_sign_color -> main
7 Months Ago
Fix signs not saving the last selected color when entering & exiting sign paint mode - it already saved brush size & everything else, only color was missed
7 Months Ago
merge from cookingv2
7 Months Ago
Horses can poop again Eating food from trough add boosts correctly
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main -> client_copy_paste
7 Months Ago
merge from fix_f1_convar_value_missing -> main
7 Months Ago
fix BicubicFetch for non-square textures
7 Months Ago
resolution scaling with quality level, tweak quality level step counts
7 Months Ago
Fix F1 menu not showing current value if the convar also has a description
7 Months Ago
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7 Months Ago
merge from cookingv2