125,534 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Update: BaseRaidBench - players now animate and produce muzzle flashes Tests: ran the scene
2 Months Ago
Add auto-save paintings option
2 Months Ago
Bugfix: BaseRaidBench - track weapon cooldown properly - also account for animation delay for weapons that have it The benchmark is now much more tame. Tests: ran the scene
2 Months Ago
Fix error with turret lerpspeed when compiling in NONE configuration
2 Months Ago
cleanups from main Cleanups from main Minor cleanups Fix missing Trails undo message localization Fixed particle related crashes when attached to an entity Pointless nullptr checks for CImage when basically OOM Apply SendSnapshot hack from base game to HLTV Allows full update snapshot to exceed 256KB limit, up to 1MB limit. Also updated some console messages and kick reasons to include more useful data Remove links to dead valve websites, link to VDC (Hammer & tools) Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Change description of bot_zombie convar Fixed missing antlion guard step sounds Move VPK to Tools group in Visual Studio
2 Months Ago
Update: BaseRaidBench - stagger initial weapon cooldowns More realistic, and avoids spiking specific frames Tests: ran scene
2 Months Ago
Update: BaseRaid - emulate rockets and grenade movement Tests: ran scene, player is blasted to high heaven
2 Months Ago
Merge from main
2 Months Ago
update prefab to include item information
2 Months Ago
Fix client server directives compile errors
2 Months Ago
Update header buttons to match all the others
2 Months Ago
Fixed abyss pack page tag
2 Months Ago
WIP Automatic thrust point calculation based on hull blocks
2 Months Ago
Reimplementation of session events
2 Months Ago
Remove leftover components from scientist suit that's not needed since the scientist is not a BasePlayer anymore
2 Months Ago
Disable scientist obstacle avoidance as it causes them to get stuck
2 Months Ago
Fix error from missing param in animator
2 Months Ago
Tag hull pieces
2 Months Ago
- Fix scientists noticing the player again too quikcly after losing them (their awareness value was not decreasing properly) - Fix scientists turning to look at players before they fully noticed them
2 Months Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
2 Months Ago
Update: BaseRaidBench - use projectile specific velocity Tests: ran scene
2 Months Ago
Backgound thread that keeps a Steam auth ticket refreshed for events
2 Months Ago
Update: BaseRaidBench - weapons now use their respective projectiles instead of rifle bullets - EffectLibrary can return GameObjects now Tests: ran the scene. Server-side projectiles need further massaging (as there's no server)
2 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
2 Months Ago
Compass burst cloth and rig update
2 Months Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
2 Months Ago
Implement AnyPlayersOnBoat
2 Months Ago
Update: BaseRaidBench - implement firing cooldown At least now frame time stabilizes around 150ms. Tests: ran the scene.
2 Months Ago
Removing moss from floating walkway mats
2 Months Ago
Footer styling to match other areas
2 Months Ago
EngineOn now checks for open sails and thrust
2 Months Ago
ghost ship interior progress
2 Months Ago
Save and load fog
2 Months Ago
Finally fixed the texture space being calculated incorrectly
2 Months Ago
merge from upkeep_convars -> hardcore_refresh
2 Months Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
2 Months Ago
Properly overcast.
2 Months Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
2 Months Ago
Video preview when hovering gesture item
2 Months Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
2 Months Ago
Gesture icon compression formats, fixes bleeding artifacts
2 Months Ago
Gesture menu wip
2 Months Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
2 Months Ago
UI.Colourize shader supports SoftMask
2 Months Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
2 Months Ago
Show max team size in the disconnected screen error message instead of as a toast
2 Months Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
2 Months Ago
Add max team size convar to server tags & parse team size in server info