224,898 Commits over 3,714 Days - 2.52cph!

2 Months Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
2 Months Ago
Harbor 1 grounds c prefab
2 Months Ago
Store Item prefab design changes
2 Months Ago
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2 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
2 Months Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea
2 Months Ago
Harbor 1 scene cleanup Finalized ground meshes
2 Months Ago
Re-acquire node definitions on adding assemblies
2 Months Ago
2 Months Ago
Comments on api pages If last posted then merge comments instead of creating new ones
2 Months Ago
2 Months Ago
I should probably actually add things to this dict too 🤦
2 Months Ago
If drag drop trace doesn't hit anything, try hitting grid plane
2 Months Ago
2 Months Ago
Possible cause of assemblies not being removed properly Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
2 Months Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
2 Months Ago
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2 Months Ago
Fixed vendor clusters not opening in marketplace
2 Months Ago
Fixed the color check when updating nameplates text color
2 Months Ago
Don't show server wide event toasts to players on tutorial island
2 Months Ago
player update. edited satchel/timed explosive entitys so the player holds them correctly
2 Months Ago
update funny icon Avoid posting empty comments
2 Months Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
2 Months Ago
player update. holdtype syringe override controller updated with latest idle pose
2 Months Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
2 Months Ago
Store Modal Overlay styling and animation, store header image
2 Months Ago
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2 Months Ago
player update. holdtype wire override controller updated with latest idle pose.
2 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
2 Months Ago
particle test page play particle
2 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
2 Months Ago
player update. edited small water bottle entity bottle position so the player holds it correctly
2 Months Ago
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
2 Months Ago
Hide screens if the player is not authed
2 Months Ago
ParticleService
2 Months Ago
merge from main
2 Months Ago
Only tint the plaster on the brick_d
2 Months Ago
merge from tutorial_island
2 Months Ago
Leaderboard backup, run #9892
2 Months Ago
Merge from cinematic_tool_branch_swap
2 Months Ago
Re-enable copyLocalPlayer convar
2 Months Ago
Cleanup and merge conflict resolving
2 Months Ago
Merge from cinematic_tool_branch_swap
2 Months Ago
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock
2 Months Ago
Protocol++
2 Months Ago
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2 Months Ago
Remove commented code
2 Months Ago
Merge store-ui -> main
2 Months Ago
Backups
2 Months Ago
NPC angry anim tweaks. Updated NPC seed number