147,264 Commits over 4,444 Days - 1.38cph!

2 Years Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
2 Years Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
2 Years Ago
Collider tweaks, more precise
2 Years Ago
fixed door awning position in storage warehouse building
2 Years Ago
Merge from main
2 Years Ago
some brick pile texture tweaks
2 Years Ago
compile fix
2 Years Ago
merge from fishing_changes_june_24
2 Years Ago
merge from analytics_server_profiling
2 Years Ago
merge from qol_salvaged_hammer_buff
2 Years Ago
merge from fix_mixing_table_save_scroll
2 Years Ago
merge from HeliHandbrake
2 Years Ago
merge from sprint_seed_fill
2 Years Ago
merge from HorseArmourPenalty
2 Years Ago
master house decal pass
2 Years Ago
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications) Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems No UI setup yet
2 Years Ago
Reduced horse armour movement penalty by 25% from -3 to -2.25
2 Years Ago
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
2 Years Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
2 Years Ago
Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
2 Years Ago
Fixed some more growables https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
2 Years Ago
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
2 Years Ago
Fix showing rotation as possible after loading server save
2 Years Ago
Added working URLs for items that are not skins, but are DLC
2 Years Ago
merge from main -> qol_hammer_pie_menu_consistant
2 Years Ago
Added support for opening the DLC page for DLC skins
2 Years Ago
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
2 Years Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
2 Years Ago
Clean files.
2 Years Ago
Finalized prefabs & file organization.
2 Years Ago
Added player.trigger_wildlife_trap convar for testing
2 Years Ago
Raw human meat bait value is now 3 Spoiled human meat bait value is now 0 Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod) Show the max stack bait size in the information panel when bait is selected
2 Years Ago
Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
2 Years Ago
Fix #SERVER compiler error
2 Years Ago
Fix paint brush sizes less than 2 having gaps
2 Years Ago
Increase max paint brush size to 100
2 Years Ago
Make the sign painting UI follow the UI scale option
2 Years Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
2 Years Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
2 Years Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
2 Years Ago
merge from quickmove_stack_fix
2 Years Ago
Manually fix bounds of wood double barricade being too small in X direction
2 Years Ago
merge from fix_mixing_table_save_scroll
2 Years Ago
merge from fix_f8_menu_update_text
2 Years Ago
merge from techtree_workbench_multi_access
2 Years Ago
merge from WindowCraftTime
2 Years Ago
merge from HorseArmourPenalty
2 Years Ago
merge from CompostBones
2 Years Ago
merge from signs_io_ui_fix
2 Years Ago
merge from shop_weapon_attachments