136,679 Commits over 4,444 Days - 1.28cph!
Final'ish fireplace fx/light revamp
Merge LocomotiveFlickerFix -> Aux2
Fixed ServerMgr compile after merge from Main
committing here now that i know i haven't broken the locomotive:
- separated out all of the decals and some of the yellow strips
- updated lods and prefab
- added decal renderer and decal cull to the decals
no idea if fix works yet
Light animations & tweaks.
Motion vector atlas size optimization
Fireplace lighting setup & cleanup
Fx iteration
New sprite sheets & scene backup.
Bespoke mesh file for fireplace fx iteration
Scene backup
Some file renames/moves for consistency/organization
GetInheritedProjectileVelocity comments
Hopeful workaround/fix for VFACE semantic returning wrong values
made changes to decals on the caboose
added decal renderer & decal cull scripts.
fixes for random Unity weirdness.
separate stopping distance for owner.
more tests.
Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
Asset farmed up all the other fire props.
Campfire tweaks.
Pfx scene backup.
progress on grounds - wip
merge from ParentVelocityInherit2
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
distance based update rate
set query filter when switching.
only switch navmeshes if the distance saved is worth it
Fixed props rotations in level
highly wip grounds
Subtracted
74440 (TrainWorkContinued) server startup issues.
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
experiment applying agent type changes across navmesh types
Updated LODs for ferry terminal props
Added three assets for the ferry terminal
merge from TrainWorkContinued
merge from cycle_group (Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds))
Rename the card table storage, since the Blackjack game isn't really at a table
"Place your bets" UI + more
Refactored the card game UI to remove any confusion with double-up messages about not enough players + not enough scrap
Card table UI work + some renaming