136,679 Commits over 4,444 Days - 1.28cph!

4 Years Ago
Final'ish fireplace fx/light revamp
4 Years Ago
Merge LocomotiveFlickerFix -> Aux2
4 Years Ago
Fixed ServerMgr compile after merge from Main
4 Years Ago
Merge Main -> Aux2
4 Years Ago
committing here now that i know i haven't broken the locomotive: - separated out all of the decals and some of the yellow strips - updated lods and prefab - added decal renderer and decal cull to the decals no idea if fix works yet
4 Years Ago
Light animations & tweaks.
4 Years Ago
Motion vector atlas size optimization
4 Years Ago
Fireplace lighting setup & cleanup Fx iteration
4 Years Ago
Overlay mesh fixes
4 Years Ago
New sprite sheets & scene backup.
4 Years Ago
Fixed ocean fog issue
4 Years Ago
Mesh changes
4 Years Ago
Bespoke mesh file for fireplace fx iteration Scene backup Some file renames/moves for consistency/organization
4 Years Ago
GetInheritedProjectileVelocity comments
4 Years Ago
network++
4 Years Ago
Rotation fix
4 Years Ago
Hopeful workaround/fix for VFACE semantic returning wrong values
4 Years Ago
speed tweak
4 Years Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
4 Years Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
4 Years Ago
merge from main
4 Years Ago
merge from FixTWC
4 Years Ago
Action flags fix
4 Years Ago
Merge Main -> Blackjack
4 Years Ago
Spline rebuild
4 Years Ago
Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
4 Years Ago
Asset farmed up all the other fire props. Campfire tweaks. Pfx scene backup.
4 Years Ago
rigidbody NRE fix
4 Years Ago
Revert the revert
4 Years Ago
progress on grounds - wip
4 Years Ago
merge from ParentVelocityInherit2
4 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
4 Years Ago
distance based update rate
4 Years Ago
set query filter when switching.
4 Years Ago
only switch navmeshes if the distance saved is worth it
4 Years Ago
Fixed props rotations in level highly wip grounds
4 Years Ago
Subtracted 74440 (TrainWorkContinued) server startup issues.
4 Years Ago
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
4 Years Ago
experiment applying agent type changes across navmesh types
4 Years Ago
Updated LODs for ferry terminal props
4 Years Ago
merge from pets2
4 Years Ago
Added three assets for the ferry terminal
4 Years Ago
merge from TrainWorkContinued
4 Years Ago
merge from cycle_group (Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds))
4 Years Ago
Rename the card table storage, since the Blackjack game isn't really at a table
4 Years Ago
"Place your bets" UI + more
4 Years Ago
Card game UI
4 Years Ago
Blackjack UI
4 Years Ago
Refactored the card game UI to remove any confusion with double-up messages about not enough players + not enough scrap
4 Years Ago
Card table UI work + some renaming