137,516 Commits over 4,474 Days - 1.28cph!

8 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
8 Months Ago
merge from naval_update
8 Months Ago
scientist_boat_ai -> naval_update
8 Months Ago
Compile fix
8 Months Ago
naval_update -> scientist_boat_ai
8 Months Ago
pt_boat_turrets -> naval_update
8 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
8 Months Ago
Removed default save name from craggy
8 Months Ago
Revert EditorSettings
8 Months Ago
Fixed duplicated deep sea markers
8 Months Ago
pt_boat_turrets -> naval_update
8 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
8 Months Ago
Fix compile error
8 Months Ago
Reset pos/rot after load
8 Months Ago
Remove debug log
8 Months Ago
8 Months Ago
8 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
8 Months Ago
Merge from parent
8 Months Ago
Merge from naval_update
8 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
8 Months Ago
Compile fixes
8 Months Ago
- Add some smoothing to the rear turret
8 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
8 Months Ago
Remove all dock & edit related code
8 Months Ago
Don't play the client tick if no one is home
8 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
8 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
8 Months Ago
Manually play the boat building station deploy effect
8 Months Ago
Can't deploy and edit in the deep sea
8 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
8 Months Ago
Can't edit boats that are moving too fast.
8 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
8 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
8 Months Ago
Regenerate tropical 4 chunked terrain mesh
8 Months Ago
Fix tropical3 LOD folders
8 Months Ago
Regenerate tropical 3 chunked terrain mesh
8 Months Ago
Regenerate tropical 2 chunked terrain mesh
8 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
8 Months Ago
kinda working
8 Months Ago
8 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
8 Months Ago
8 Months Ago
merge from main/naval_update
8 Months Ago
Post merge fixes
8 Months Ago
steering wheel increased texture resolution and shading fix on some wood handles
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Fixed deep sea exit portal always spawning south Some refactoring
8 Months Ago
add text colour scaling depending on time of day, added CanvasLOD
8 Months Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain