130,909 Commits over 4,232 Days - 1.29cph!

9 Days Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
9 Days Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
9 Days Ago
Boat-shape scoring initial testing
9 Days Ago
merge from Sail_Minigun_desc
9 Days Ago
Boots LODs
9 Days Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
9 Days Ago
Fixed radiation zones not disabling after players leave area
9 Days Ago
Merge from puzzle_reset_changes
9 Days Ago
merge from floating_cities
10 Days Ago
Subtract 135644
10 Days Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
10 Days Ago
Merge from eye_wearable_fix_2
10 Days Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
10 Days Ago
Allow all the frankenstein parts to be added to conveyor filters
10 Days Ago
Allow frankenstein mask in conveyor filters
10 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
10 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
10 Days Ago
naval_update -> turret_viewmodel
10 Days Ago
vendor_ui_drone_accessibility -> main
10 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
10 Days Ago
Compile error fix
10 Days Ago
Restored AutomatedTests scene in Scenes menu
10 Days Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
10 Days Ago
rpg7 sounds
10 Days Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
10 Days Ago
merge from main
10 Days Ago
Merge from junkpile_jump_improvements_2
10 Days Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
10 Days Ago
Merge from horse_medsyringe_healing
10 Days Ago
- Fix horse health not updating correctly in main vitals HUD - Horse health now gets a special horse icon in the vitals HUD. Cog icon is still used for other vehicles - Fix medical syringe showing horse speed boost as an incorrect percentage, now shows extra km/h
10 Days Ago
merge from main
10 Days Ago
Store drone accessible state on the map marker
10 Days Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
10 Days Ago
Merge from main
10 Days Ago
Subtract 135187 (revert water jump out height to 13)
10 Days Ago
TestTrees cleanup
10 Days Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
10 Days Ago
ttk convars
10 Days Ago
Cleanup, fix errors
10 Days Ago
Cleaned up client/server ores tests Added comments
10 Days Ago
Merge from box_sorting_ui
10 Days Ago
merge from puzzle_reset_changes -> main
10 Days Ago
Minor cleanups * Remove dummy functions in CLuaGameSystem Remove obsolete/undocumented/useless panel types from vgui.Create * Also duplicate entries for RichText and SpawnIcon Fixed asset://mapimage/ using wrong mime type Fixed a exit game crash to do with multirun * GrabSourceMutex calls CloseHandle, but doesn't reset the variable to NULL Fix potential issues with networking code * Investigating "GetEntServerClass failed" error
10 Days Ago
Add radiation to launch puzzle reset S2P
10 Days Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
10 Days Ago
Add radiation to dome puzzle S2P
10 Days Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
10 Days Ago
Fixed item test RPC factory
10 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
10 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab