130,909 Commits over 4,232 Days - 1.29cph!

10 Days Ago
█▊▆▉▋ ▌▋▋▍▋▆▅▇█ ▉▌▄▉▅▅▄▉▆ ▇▍▊ ▉▉▋▍▆▆▍▅ ▆▊▊▊▌▊ █▄ ▇▌▊▋▍▅▋█▇▉ █▌▆▍ █▌ ▊▄▆▅▍
10 Days Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
10 Days Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
10 Days Ago
Add radiation to power plant main puzzle building S2P
10 Days Ago
Updating meta data for v4 update anims
10 Days Ago
Enable radiation on NMS S2P
10 Days Ago
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
10 Days Ago
Skip spawning Xmas event gifts to debug.invis players
10 Days Ago
Add radiation to harbor 2 keycard room S2P
10 Days Ago
Compile fix, third times the charm
10 Days Ago
Add radiation to harbor 1 keycard room S2P
10 Days Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
10 Days Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
10 Days Ago
Enable radiation on airfield puzzle room S2P
10 Days Ago
Compile fix again
10 Days Ago
horseriding - updated anim settings
10 Days Ago
jackhamer - set to use custom spine & added values
10 Days Ago
Compile fix
10 Days Ago
Moved all test runner convars to DEBUG only
10 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
10 Days Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
10 Days Ago
sound changes on 50cal PT boat guns
10 Days Ago
including water depth in shallow water velocity scaling
10 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
10 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
10 Days Ago
merge from puzzle_reset_changes -> main
10 Days Ago
ResetStaticFields on TestRunner
10 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
10 Days Ago
▄▅▍▆▅▋ ▆▅▅ ▇▉▊▉▅▆▉▊ ▇▄▄▍▍▊▋▅▊ ▄█▄ ▉▌▍▆▅▊▄▇▅▆█▉▆▄█▄█▊▉▍▇▌ ▄▄▌
10 Days Ago
Adding m92 refresh viewmodel rig
10 Days Ago
Merge from parent
10 Days Ago
Merge from volume_checks
10 Days Ago
Merge from volume_checks
10 Days Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
10 Days Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
10 Days Ago
Remove debug drawing
10 Days Ago
Setup remaining blocks
10 Days Ago
Updated folder paths, updated test list
10 Days Ago
merge from cargoship_cameras
10 Days Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
10 Days Ago
Renamed Tests folder to AutomatedTests
10 Days Ago
Wrapped all the test code in #if DEBUG
10 Days Ago
DDraw .meta files
10 Days Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
10 Days Ago
Update: codegen Tests: editor compiles
10 Days Ago
Merge: from main
10 Days Ago
Cherrypick DDrawCommand from naval update
10 Days Ago
merge from main
10 Days Ago
Loot Panel sorting ui
10 Days Ago
merge from boat_building