125,381 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
10 Months Ago
Fixed T1 shell ejection not working.
10 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
10 Months Ago
Removed debug
10 Months Ago
Removed old commented-out code
10 Months Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
10 Months Ago
Fixed ore tests following the recent hot spot changes
10 Months Ago
Ores test compile fix
10 Months Ago
merge from main
10 Months Ago
merge from qol_dropbox_new_slots -> main
10 Months Ago
Fix item filter on mailbox input
10 Months Ago
Fix mailbox loot panel after splitting into two inventories
10 Months Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
10 Months Ago
Merge from discofloor_rotation
10 Months Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
10 Months Ago
Fixed noclipping breaking held entities entirely
10 Months Ago
Removed flat fuel consumption when triggering the battering ram
10 Months Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
10 Months Ago
Fixed battering ram firing replication
10 Months Ago
- Add purchased items to purchase history - Changes to protobufs
10 Months Ago
- Some initial protobufs - RPC setup
10 Months Ago
merge from ocean-edges-issue
10 Months Ago
drawbridge lods and ladders
10 Months Ago
mitigate water Z-fighting with terrain at shore
10 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
10 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
10 Months Ago
Can't operate waterlogged ballista and catapult
10 Months Ago
catapult - spring position fix
10 Months Ago
ballista ammo textured
10 Months Ago
catapult - updated reload anim with chain bug fix
10 Months Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
10 Months Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
10 Months Ago
More clean up
10 Months Ago
Can't pull and reload a catapult at the same time
10 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
10 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
10 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
10 Months Ago
viewmodel wooden shield viewable arm test anims
10 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
10 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
10 Months Ago
Battering ram constructable switched to additive mode Added stage 4
10 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
10 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
10 Months Ago
Fixed doubled up siege tower doors
10 Months Ago
Re-enabled sync position on battering ram door
10 Months Ago
Tweak battering ram prevent building volume
10 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
10 Months Ago
Re-enabled front door colliders on siege tower
10 Months Ago
workcart_box_fix -> main
10 Months Ago
Prevented work cart box model from going invisible due to the LOD