125,366 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
re-baked default ice block
10 Months Ago
better editor support for marching cubes
10 Months Ago
merge from main
10 Months Ago
More door upgrade checks
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Restored monument marker font
10 Months Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
10 Months Ago
workcart_box_fix_2
10 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
10 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
10 Months Ago
increased sculpture grid resolution
10 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
10 Months Ago
exported updated wolf attack ledge animation
10 Months Ago
Hook up sounds
10 Months Ago
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10 Months Ago
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10 Months Ago
- ▊█▌▇▊▆▉ ▄▇▊▍▋▍▊▋▍ ▊█ ▊▌▆▄▄▄▄ (▆▆▌▉ ▆▋ ▇▋▉ ▌▄▅▅▄▌▅) - ▄▇▊▌ ▇▅▋▇▇▍▆▄▆▉ ▊▇▌▆ █▄▋ ▉▄ ▌▉▄█▋▊▌█▇▋
10 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
10 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
10 Months Ago
Fix catapult boulder exploding instantly in some cases
10 Months Ago
codegen
10 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
10 Months Ago
Removed unused audio components on the catapult
10 Months Ago
Never cull battering ram wheels
10 Months Ago
assigning new ice material to block
10 Months Ago
manifest + code gen
10 Months Ago
removed old dev dpvold prefab (unused)
10 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
10 Months Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
10 Months Ago
subtracting 108209
10 Months Ago
Subtract 108215
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Merge from shred_helicopters
10 Months Ago
Fixed tread animator changes affecting bradley
10 Months Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
10 Months Ago
Merge from cinematic_gestures
10 Months Ago
Merge from main
10 Months Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
10 Months Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
10 Months Ago
BaseSculpture protobuf id 186 > 182
10 Months Ago
Merge from main
10 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
10 Months Ago
Merge from main
10 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
10 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
10 Months Ago
Merge from main