125,573 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Merge radioactive_water -> world_update_2
1 Year Ago
▍▊ ▊▊█ █▄▉▋ ▉▊▄'▆▄ ▄▄▌ ▌▆▄▊▄▍▊ ▅▅ ▅ ▋▍▆▊ ▅▅▆▇▅ ▌█▄ ▋▆▌ ▌▆██▇▇▄▌ ▉▄▆▄▍▍, ▊▄▉▆ "▇▇▉▉▌█ ▍▄▊▌▅ █▌ █▌▋▅ ▋▅▊▌" ▋▊▅▊ ▊▍▄▆█ █▌▌ ▋▇▌▆▇ █▍ ▉▆▊▅▊▅▆▋▆▅▋▍▌ ▍█▉ ▊█▍▆▉ ▍▋ ▆▇▆▉▅, ▅▍▉▋▇▆▄▉ ▅▉█ █▇ ▅▋▅▊▉▄ ▍▆▋▆▌█▆█▉▉█ ▌█▉▄▊▇ ▊▍▊▊▌▌ █▅▍█▌
1 Year Ago
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1 Year Ago
▍▄▆▆ ▉▋▅▉ █▋ ▅▉▌▄ ▊▋▄▊▅▆ ▇▉▊ ▍▍▌█▉█▉▍ ▊▇▅▊▄▆▄▊▉ ▊▇▋▍▇▋ ▊▇▌▉ ▇▅▋▊▉▇█▇▆ "▊▇▊▅ ▌▌ ▉▆▋▇▉" ▉▍▍▉▉ (▄▌▊▉ ▅▆▄▊▌)
1 Year Ago
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1 Year Ago
Added --main container too
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
Update: document and test StringView.IndexOf Tests: ran the new unit tests
1 Year Ago
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1 Year Ago
Prevent being able to bully wolves by repeatedly shooting at their feet to scare them away, fix wolves trying to cancel their reaction to fire
1 Year Ago
Streamline wolf interruption behaviour, assign target upon hearing noise
1 Year Ago
Polish and budget NPC hearing, reduce charge range
1 Year Ago
Radtown no build increased Dropzone position change S2P
1 Year Ago
softened canyon_a pinch
1 Year Ago
removed hurt volume from the frontier gate
1 Year Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
1 Year Ago
WIP editor for TweakUIPresetSelect for easier editing of preset blocks
1 Year Ago
Applied new changes to ak for testing
1 Year Ago
Exposed support for IK hint on left hand
1 Year Ago
Simplified editing process, eliminated a few button presses
1 Year Ago
Military tunnels S2P
1 Year Ago
Arctic base S2P
1 Year Ago
Similarly, increased the player check radius on BaseSpawnPoint from hard-coded 2m to 10m. Added OnDrawGizmos to BaseSpawnPoint to visualise the radius. Due to how this is implemented, RadialSpawnPoint now uses 10m by default as well, but I've increased it to 20m manually for all scientist spawns. 10m is probably a better default anyway since we use the same spawn script for barrels etc as well.
1 Year Ago
Added playerCheckMargin as an additional margin around the spawn radius for human player checks in RadialSpawnPoint. New default value is 20m. Previously this used a const of 1m, so this does significantly change the behaviour of all existing RadialSpawnPoint users, but it prevents NPCs spawning closely to players.
1 Year Ago
Sample three points from the aim poses instead of two, use barycentric co-ordinates to blend between them
1 Year Ago
More robust code for RefreshLockState
1 Year Ago
Hopefully fixed modular car code lock showing green light instead of the intended red after moving out of network range and back
1 Year Ago
Update model components, disable deprecated stuff
1 Year Ago
Updated aim data
1 Year Ago
Fix conflicting right hand aim
1 Year Ago
Added wallpaper pack icon
1 Year Ago
lods and collision for frontier walls
1 Year Ago
Fixed deployables being placeable on the digital clock
1 Year Ago
Changed GCO category to Weapons
1 Year Ago
merge from main
1 Year Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
1 Year Ago
More null checks in WallpaperPlanner.OnFrame
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
▌▌▍█ ██▆▍▍▇▇ ▊█ ▅▇ ▊▄▌▆▉▆ ▊▍▌ ▅▉▄'▋ ▇▄█ █▉█▉ ▅▄▄▌█▋▅ ▆ ▅▄▍▅▆▅█▇ ▄▊▊▋▆, ▌▅▇ ▌▇█ ▉▍▌ ▌▄▄ "▉▆▊▄ ▄▌ ▌▄▇▋▌ ▅▇▌▊▍▊▇" ▌▍▋▇▆▌▊ ▍▄ "▆▉▇▇▅▌ ▅▋▌▌▇ ▄▋ ▋▊▍▄ ▇▅▉▉" ▌▊ ▆█▄ ▅▇▆'▍ ▋▇▄ ▌▊▉▄█▊▆ ▅▅▋▅▇ ▇▄▅▄█ ▅▉▉█ ▉▇▍▅▍▄▋▌ █▌▅▄ +▄▍▅▅ ▍▊▋▌ ▇▇▄▉▌▅▍ ▄▆▋ ▌▅▋▊ ▆▆▊▌▉▉
1 Year Ago
▌▆▉▄▉▊▇ #▍▊ ▉▌▄▄▅_▍█▅▊▆▋ && ▍▅▊▅▍▆ ▇▉▌█ #▋▍ ▋▇▌▄█_▊█▆▅▉▅ && ▍▍▆▉▆▍ && ▅▅▅▅▆▇ ▋▊ █▄▆▇ ▌▅▆▌ ▍▇▋ ▆▍▄▉ ▅▍▊▇▄▊▅ ▋▋▅▉▊▆ ▉▋▉▄
1 Year Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
1 Year Ago
▋▄▋▅▊ ▆▉▍ ▅▅▌▍▇▄▅▍▉ ▅▅▆█▅▍ ▋▉▊▍ ▄▋▅▆ ▌▅ ▆▉▌ ▅▍▌▍▅█▌ ▉▌ ▊ ▅▅▉ ▊▊▇▆█ ▉▉▅▄▊ ▄▆▉▆▄▌▄ ▌▄'▉▇ ▌▉▇ ▅▅▍▇█▌▌▉ ▋▉▄ ▉▌▊▋▋▍ ▋▄▇ ▋ ▋▉▆▌ ▊▌ ▌▄▊▆▌ ▄▄▅▆ ▉▆▊ ▆▋▉█▄▅█▍ █▄▆▊▉▌, ▆▉▇▉▋█ ▋▄▍█ ▅▆▆█ ▌██ ▆▊▄'▌ ▉▆▆▉▄▇ ▋▇▌▌▄▊▄▌ ▉▋▋▌▋▌ ▅▋▅▇▋▌ ▍▅▍▊▄ ▍█▍ ▋▆▅▍ ▊▅ ▄▊ ▅▊▅'▊ ▆▊▆ ▋▋, ▇▌ ▅▊▋ ▅ ▍▌▆▇▉█ ▅▋▄▅▄▄ ▆▊▋▆▊ ▌▉▉ █▆▄▊ ▇▍▆ ▌▋▅▇▇▍▅▆▅█▋▉ ▆▍▌▄█▆▉▍ ▄▄▄ ▅▇▅▆ ▊▊▋▉▄▊▆
1 Year Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
Update: RCon test page now accepts custom endpoint Think at this point it's good enough, so I'll stop here Tests: tested with connecting to local host
1 Year Ago
Make wolves react to lit torch swings and projectiles landing near them
1 Year Ago
Update: RCon test page now follows log coloring output - Parses color tags that we receive in the stream - Recolored background to follow unity's style (since we sometimes send white colored logs) Tests: connected to session with high debug level with colored output
1 Year Ago
Update: RCon page displays Logs - Logs the pages connection flow, rcon commands and the feed from the server - Log scroll sticks to bottom Tests: ran with local session
1 Year Ago
Scene setup for ziggurat