137,932 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Added portrait and square image override for store takeovers
1 Year Ago
WIP work to speed up culling
1 Year Ago
WIP work to speed up culling
1 Year Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
1 Year Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
1 Year Ago
Show loading screen when returning to the main menu
1 Year Ago
Pause LoadBalancer when unloading the world
1 Year Ago
Merge from improvised_planks and very basic initial setup
1 Year Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
1 Year Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
1 Year Ago
merge from main
1 Year Ago
restore 124170 (clouds/fog)
1 Year Ago
restore 124169 (clouds/fog)
1 Year Ago
Fixing up floating walkway transforms in level
1 Year Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
1 Year Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
1 Year Ago
premium modal clean
1 Year Ago
Fix BBS bone name conflict with ladders
1 Year Ago
reduce initial capacity of the projectile stable index cache
1 Year Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
1 Year Ago
Re-add party invite modal
1 Year Ago
Base for Quickjoin system
1 Year Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
1 Year Ago
Add command to list reported players with count of how many reports, server only
1 Year Ago
Some skin viewer tweaks
1 Year Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
1 Year Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
1 Year Ago
Cannons can now be placed after boat construction
1 Year Ago
Store tweaks
1 Year Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
1 Year Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
1 Year Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
1 Year Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
1 Year Ago
Updated limited tab styling
1 Year Ago
removed BatchedWaterRays option and disabled codepath
1 Year Ago
Added LOD3 textures for floating walkways
1 Year Ago
New: editor-only SpawnMarker for DemoBuildingsViewer - automatically links up to nearest building, but can override Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups Tests: loaded staging demo and checked how gizmos draw
1 Year Ago
merge from main
1 Year Ago
Update: extra scopes for Projectile perf tests Tests: ran the perf tests
1 Year Ago
corrected profile region name
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
1 Year Ago
Enable burying on seasonal weapons
1 Year Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
1 Year Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)