137,937 Commits over 4,474 Days - 1.28cph!

Rin
1 Year Ago
Terrain painting progress
1 Year Ago
Merge from hardore_refresh
1 Year Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
1 Year Ago
Compile fix
1 Year Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
1 Year Ago
Box lighting setup/prefab.
1 Year Ago
Apply crafting cost multipliers to mixing/cooking benches
1 Year Ago
Fixed gesture wheel locked pack store button not redirecting to the store
1 Year Ago
Steam inventory legacy wall redirect Mask fixes
1 Year Ago
Removed optimized loading option (removed on main)
1 Year Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
1 Year Ago
Store takeover property drawer
1 Year Ago
Store general grid tweaks and fixes
Rin
1 Year Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
1 Year Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
1 Year Ago
Try and fix the quit modal
1 Year Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
1 Year Ago
Merge from main
1 Year Ago
Fix for bear pie timing not being sync with other teas
Rin
1 Year Ago
More terrain progress
1 Year Ago
Remove scenes and remapped spawners created by the SceneToScene system
1 Year Ago
localise clear filters
1 Year Ago
Stop devlog tag showing the patch date on the homescreen
1 Year Ago
Localised the quit modal
1 Year Ago
Fixed modded catgegory not working properly
1 Year Ago
Remove code inside PrefabPreProcess
1 Year Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
1 Year Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
1 Year Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
1 Year Ago
Loading component prefab
1 Year Ago
Merge from nameplate_optim
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
cleaning up tools
1 Year Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
1 Year Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
1 Year Ago
improvised walkways progress
1 Year Ago
Merge from main
1 Year Ago
WIP on fixing lighting
1 Year Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
1 Year Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
1 Year Ago
Fix HasBrokenWeaponMod GC allocs through Linq
1 Year Ago
Fix profiler leak in foliage grid
1 Year Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
1 Year Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
1 Year Ago
fix relief mapping not applying to AO map
1 Year Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
1 Year Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change