225,919 Commits over 3,714 Days - 2.53cph!

4 Days Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
4 Days Ago
Fixed ignited fireworks delayed by the server limit never firing
4 Days Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
4 Days Ago
Work-in-progress replacement for VR hands
4 Days Ago
Coastal rocks progress
4 Days Ago
Merge main -> Bikes
5 Days Ago
Prisoner Hood world models
5 Days Ago
Added prisoner hood icon
5 Days Ago
More null checks
5 Days Ago
Fixed potential ClientIOLine NRE
5 Days Ago
Changed WireColorSettings scriptables loading
5 Days Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
5 Days Ago
▊▍▆▊ ▍▇ ▍▌▇▌▅▆ ▄▍▊▇▉▅
5 Days Ago
Remove mysterious references to another project Let's just use parenting for held items
5 Days Ago
▊▇▌ ▆▄▉▄▌▄ ▅▊▊▊▌▆ ▄▊▍▍▍▆▋ ▍█ ▍▇▍▌▇▉▌ ▍▆█▌▉▇, ▊▊▊▉▉█▊▊ ▊▉▆▊ ▅▄▊▉▍▆▌ ▇▇ ▆▋% (▉ ▆▉█▇▋▇▅ ▄▊▋▄▆▇█ -> ▊▆▆ ▌▇▌▋▅▅▉ ▅█▆▆▍▅▍ ▇▍ ▄▇ ▄▄▇▍▆▇▅)
5 Days Ago
Restored powerline cable material shader
5 Days Ago
Don't include invokes with zero calls in a frame
5 Days Ago
Ensure csv files have .csv extension
5 Days Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
5 Days Ago
▄▌▇ ▅▌▅▋▇█▇▄▋ ▆▆▋ ▍▉ ▌▌▄▉█▄ ▋█▅▊▋▍ ▉▍▊ ▆▇▄▇ ▅▆▌▋▋▆▊▄ ▄▆▌▅▅███▍▍
5 Days Ago
Minor refacto for clarity
5 Days Ago
GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well.
5 Days Ago
subtracting 97426 wiretool_fixes2 - Staging brick
5 Days Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
5 Days Ago
fix 2
5 Days Ago
Track execution time per invokes
5 Days Ago
flame spread fix candidate
5 Days Ago
Update fpxr + bindings
5 Days Ago
Enemies can pick up objects, logic tweaks
5 Days Ago
Use UpperCamelCase naming (same as our other stuff), static linking
5 Days Ago
Add subtle wind offset and sway
5 Days Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
5 Days Ago
blunderbus viewmodel animations export and animated camera setup
5 Days Ago
Add MeshComponent.HideInGame, usually for clips or triggers
5 Days Ago
merge from heli_global_bridge_client_fix
5 Days Ago
restoring 97366 merge from heli_global_bridge_client_fix
5 Days Ago
merge from wiretool_fixes2
5 Days Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
5 Days Ago
Test velocity relative to ground normal in CheckGround() (#64)
5 Days Ago
While grounded, keep position 1 unit above ground (#64)
5 Days Ago
merge from hackweek_renderlod_collapse
5 Days Ago
▉▍▇▌▋ ▋▌▇▍ ▍▆▅█▌_▋█▅█▆▆▍▉▋_▋▉▆█▇██▉▇▆▌▄▉_▊▊▇
5 Days Ago
merge from horse_fixes
5 Days Ago
merge from cargo_time_hotfix
5 Days Ago
move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore
5 Days Ago
merge from missing_lightlod_finder
5 Days Ago
Changing primitive type of mesh now works with multiple selection
5 Days Ago
3rd person eject fix
5 Days Ago
Same thing for no shadow lights missing their AmbientLightLOD component
5 Days Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)