225,909 Commits over 3,714 Days - 2.53cph!

4 Days Ago
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4 Days Ago
Update Facepunch.ActionGraph
4 Days Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
4 Days Ago
4 Days Ago
Keep serialized properties in a consistent order
4 Days Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
4 Days Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
4 Days Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
4 Days Ago
Merge from main
4 Days Ago
AIHelicopterAnimation compile fix
4 Days Ago
Merge from main
4 Days Ago
Updating address and URLs
4 Days Ago
merge from fireworks_limit_fix
4 Days Ago
merge from item_store_videos
4 Days Ago
merge from melee_anim_attack_fix
4 Days Ago
merge from wiretool_fixes2
4 Days Ago
reapplying 97426 wiretool_fixes2
4 Days Ago
merge from 97430
Leaderboard backup, run #11802
4 Days Ago
Don't allow skinned mesh renderers to be collapsed
4 Days Ago
Merge from hackweek_renderlod_collapse
4 Days Ago
Fixed skinned beach chairs
4 Days Ago
Fixed storage adaptor
4 Days Ago
Fixed reversed search light
4 Days Ago
Fixed powered water purifier
4 Days Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
4 Days Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
4 Days Ago
Adjusting pedal bike physics
4 Days Ago
Fixed pedal bike bounciness
4 Days Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
4 Days Ago
Fixed skull trophy error
4 Days Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
4 Days Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
4 Days Ago
Merge from main
4 Days Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
4 Days Ago
Replaced all menu background videos with VP8 versions.
4 Days Ago
Subtract 97383
4 Days Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
4 Days Ago
Merge from main
4 Days Ago
Pedal bike cogs now rotate appropriately
4 Days Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
4 Days Ago
Fixed ignited fireworks delayed by the server limit never firing
4 Days Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
4 Days Ago
Work-in-progress replacement for VR hands
4 Days Ago
Coastal rocks progress
4 Days Ago
Merge main -> Bikes
4 Days Ago
Prisoner Hood world models
5 Days Ago
Added prisoner hood icon
5 Days Ago
More null checks
5 Days Ago
Fixed potential ClientIOLine NRE