130,741 Commits over 4,232 Days - 1.29cph!

2 Days Ago
blowpipe animation updates
2 Days Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
2 Days Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
2 Days Ago
Merge from horse_medsyringe_healing
2 Days Ago
Fix mission event for healing using wrong prefab ID
2 Days Ago
mini fridge corpse mesh
2 Days Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
2 Days Ago
Merge from parent
2 Days Ago
viewmodel camera animations for rear 50cal
2 Days Ago
merge from tax_convars_rename
2 Days Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
2 Days Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
2 Days Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
2 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
2 Days Ago
main -> unskinned_windmill
2 Days Ago
Fixed copypaste merge fuckery, restored copyboat commands
2 Days Ago
Fix broken diving goggles
2 Days Ago
Update to crockery textures
2 Days Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
2 Days Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
2 Days Ago
Merge: from main
2 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
2 Days Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
2 Days Ago
Merge from parent
2 Days Ago
Merge from rpg_skin
2 Days Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
2 Days Ago
static speargun prefab cleanup
2 Days Ago
removed renderer batch on compound bow placed on non lodgroup type object
2 Days Ago
gun display rack weapons wont cast shadows
2 Days Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
3 Days Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
3 Days Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
3 Days Ago
Merge from floating_cities
3 Days Ago
S2P all FC's + HLOD
3 Days Ago
Fixed some missing farm access dialogue
3 Days Ago
Missing file
3 Days Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
3 Days Ago
Merge from parent
3 Days Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
3 Days Ago
Merge from hackweek_boxsorting (last UI pass)
3 Days Ago
Merge from box_sorting_ui
3 Days Ago
Merge from main
3 Days Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
3 Days Ago
Fix bot_exec no longer working in builds
3 Days Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
3 Days Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
4 Days Ago
Editor tool to copy paste terrain sections around
4 Days Ago
Fixed remaining spinners.
5 Days Ago
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
5 Days Ago
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