224,112 Commits over 3,684 Days - 2.53cph!

43 Days Ago
Codegen
43 Days Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
43 Days Ago
Enable/disable model renderer when using model panel inspector
43 Days Ago
Use InputHint for NotesUI
43 Days Ago
Added posture bar to hud
43 Days Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
43 Days Ago
reverting a material changes to main's version
43 Days Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
43 Days Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
43 Days Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
43 Days Ago
Start designing posture mechanic
43 Days Ago
Fixed being able to block while in the notes UI
43 Days Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
43 Days Ago
Merge from main
43 Days Ago
merge from material_biome_improvements
43 Days Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
43 Days Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
43 Days Ago
merge from store-ui
43 Days Ago
merge from Easter2024
43 Days Ago
merge from RidingChickenCostume
43 Days Ago
Fix error in translation script if output dir doesn't exist Ignore hidden sheets
43 Days Ago
Remove unused UnregisterProperties methods
43 Days Ago
Simplify a bunch - allow setting property if slot not registered
43 Days Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
43 Days Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
43 Days Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
43 Days Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
43 Days Ago
Fix NRE if destroying object in animation event
43 Days Ago
Leaderboard backup, run #10300
43 Days Ago
Merge from main
43 Days Ago
Store a static list of cargo cranes, save a Vis
43 Days Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
43 Days Ago
Bike stability experiments + materials
44 Days Ago
Add tools to show possible pickup and drop points via gizmos
44 Days Ago
Merge main -> Bikes
44 Days Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
44 Days Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
44 Days Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
44 Days Ago
Merge SkinViewerBones -> main
44 Days Ago
Codegen
44 Days Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
44 Days Ago
Fixed ice chestplate looking too close now
44 Days Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
44 Days Ago
Added LODs to brutalist church
44 Days Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
44 Days Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
44 Days Ago
Fixed cargo ship incorrectly flagging some destinations as possible
44 Days Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
44 Days Ago
.meta file
44 Days Ago
Better arm movement Expose object rotation speed