userdiogovtxcancel

4,161 Commits over 2,161 Days - 0.08cph!

5 Years Ago
minor comment correction
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5 Years Ago
Fixed terrain basemap issues on OSX
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5 Years Ago
Cleaning up unused shader keywords
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5 Years Ago
initial water version; wip on testlevel
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5 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
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5 Years Ago
Fix for rust blend layer spec shader
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5 Years Ago
Added uv scroll to rust standard and blendlayer shaders Added metallic path to relevant standard layers Added metallic version of rust standard shader
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5 Years Ago
Updated SpeedTree shaders to 5.1.0f1
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5 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
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5 Years Ago
Implemented missing D3D11 path in GPU_Texture_ForceMipLevelCount Tiny opt in prepass render
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5 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
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5 Years Ago
Fixed screenspace water
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5 Years Ago
Enabled ocean/ss in Water prefab
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5 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
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5 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
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5 Years Ago
Added parallax occlusion mapping to highest terrain quality mode
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5 Years Ago
Proper fix for parallax offsetting and more robust inversion attenuation
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6 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
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6 Years Ago
Added emission to custom standard refraction shader
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6 Years Ago
Fixed div by zero in screenspace water
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6 Years Ago
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
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6 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
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6 Years Ago
Native binaries
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6 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
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6 Years Ago
Switched to packed maps for pvt prepass rendering
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6 Years Ago
Enabled screen-space water in builds; pushed back eye clipping
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6 Years Ago
Added water level awareness to screen-space water; fix issue #123
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6 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
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6 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
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6 Years Ago
Reverting screenspace water
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6 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
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6 Years Ago
Added property set copy/paste between SpeedTree materials
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6 Years Ago
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec Added deferred shader override to Graphics Settings
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6 Years Ago
Fixed terrain/terrain-blend shader errors Fixed NFAA shader warning Disabled snow accumulation vertex offset; to get projectors working again Removed StandardTerrain-BaseMap
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6 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
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6 Years Ago
Fixed terrain parallax on terrain blend shader
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6 Years Ago
First pass on terrain quality levels
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6 Years Ago
Fixed material keyword cleanup tool to avoid Material.DisableKeyword, broken in editor Cleaned up deprecated shader keywords in all applicable materials to keep us below the limit of 128
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6 Years Ago
Update to material keyword cleanup, all set
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6 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
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6 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
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6 Years Ago
Scene didnt go through
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6 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
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6 Years Ago
SpeedTreeCleanup: Fixed some special cases
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6 Years Ago
Merge from main
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6 Years Ago
Fixed parallax in PVT mode
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6 Years Ago
Fixed terrain splat biome-based tinting Fixed black terrain when enabling PVT on OSX
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6 Years Ago
Updated LegacyLevel to work with latest changes
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6 Years Ago
Shader func name changes
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6 Years Ago
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha Updated TestLevel; Procedural Map updated via script
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