130,610 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                added prop render script and aligned to old bed icon, re-rendered icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to hook LOD3 up in prerfab whoops
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD3s for casino elevator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebase on /main (save 271)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move auth code to PlayerBoat.Auth partial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: don't build UI bundle for server bundles
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: get rid of StoreTakeover internal warmup count
It never goes past 1 since we fixed open order of store
Tests: stuck an assert and validated poked at different menus
 
                
                
                
                
                
             
         
        
            
            
            
                
                deploy guide asset colour and emissive tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                entity, hold type and animation updates for a selection of tool updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on medical barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the seat mount spawning us at weird angles (removed eye override)
 
                
                
                
                
                
             
         
        
            
            
            
                
                watertreatment plant single pickup BP fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_stability
- anti-beaching forces
- boat separation
- general control improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved dome puzzle box blocking door
 
                
                
                
                
                
             
         
        
            
            
            
                
                improvements to sail performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure StoreItemGrid caches local source bundles
Fixes wrong imges displayed in the shop for specific items
Tests: navigated to store and clicked a bunch of pages. Compared before and after images
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on farm barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                retro toolcupboard crate and tool lod distance tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: reimplement UI_StoreItemGrid population
- Warmup completelly skips initialization of tiles
- Expanded the interface to permit existing custom usage (filtering via search, editor test tools)
Tests: Clicked through a bunch of tabs and tiles, used search
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Regenerate ConVars and force bounds to be always huge (experiment)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on sec tower, supply barge, food barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix player model OnEnable being called before any of the init fields were set.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dilapidated elevator to casino barge. Updated manifest.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                higher drag for boats with no thrust-providing sails, calced infrequently
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deployable_cannon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: remove extra CacheBundleIcons calls from store tabs
Previously were needed because tab could open before the store - since it was fixed, it's unnecessary
Tests: navigated to store tabs - no errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                character offset animation update for cannon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: StoreItemGrid.Warmup -> OnOpened
Review feedback pt 2
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horrendous merge and wip conflict resolving. I've definitely broken stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: rename WarmupIcons to CacheBundleIcons
Review feedback pt1
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deployable_cannon
 
                
                
                
                
                
             
         
        
            
            
            
                
                scale sail thrust while lower/raising for smoother transition and less jerk
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding LODs for barrel and base cannon prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cannon anim export update