199,048 Commits over 4,140 Days - 2.00cph!

59 Days Ago
Compile fixes
59 Days Ago
New item loot assets
59 Days Ago
Improve performance in the hierarchical culling job by reordering the culling tests by cost
59 Days Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
59 Days Ago
Settings UI prefab variant setup Audio tab
59 Days Ago
Added directionalDropEnabled server convar. Cleanup.
59 Days Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
59 Days Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
59 Days Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
59 Days Ago
Fridge is now classified as an electrical item
59 Days Ago
Despawn rarity set for new silencers
59 Days Ago
Updated wallpaper wood floors, added painted variants
59 Days Ago
syncvars -> aux3
59 Days Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
59 Days Ago
updated import defaults of mattress
59 Days Ago
large wooden bullet container variant A and B collision and initial prefab setup
59 Days Ago
Settings slider tweak prefab
59 Days Ago
old single mattress prop blockout collision and initial prefab setup
59 Days Ago
removed viewmodel reference from outbreak suit
59 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
59 Days Ago
S2P all
59 Days Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
59 Days Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
59 Days Ago
Add keybind to control option UI
59 Days Ago
Make `ddraw.clear` work with Instanced DDraw
59 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
59 Days Ago
Merge from foliage_instancing
59 Days Ago
Merge from main
59 Days Ago
Remove unused variables
59 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
59 Days Ago
Added basic, advanced and pure icons for warming and cooling teas
59 Days Ago
merge from main
59 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
59 Days Ago
merge from main
59 Days Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
59 Days Ago
merge from jungle_update_improvements
59 Days Ago
Also fix invalidate cell blocks step for negative coords
59 Days Ago
Fix compute cell block issues when using negative coords
59 Days Ago
syncvars -> aux3
59 Days Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
59 Days Ago
syncvars -> aux3
59 Days Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
59 Days Ago
Safeguards for client weaving process (dont try to hook setter at at all)
59 Days Ago
Fixed autosave/autoload not using preprocessor directives
59 Days Ago
syncvars -> Aux3
59 Days Ago
Fixed Changed event being ran on autoload
59 Days Ago
Convert train line up to unload and train num connected cars to syncvars
59 Days Ago
Set GenerateEvent default to true
59 Days Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
59 Days Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.