reporust_rebootcancel

129,271 Commits over 4,232 Days - 1.27cph!

54 Days Ago
Codegen
54 Days Ago
merge from main
54 Days Ago
merge from cargopath_map_smooth2
54 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
54 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
54 Days Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
54 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
54 Days Ago
merge from cargo_oilrig_path_fix
54 Days Ago
merge from modding_can_throw -> main
54 Days Ago
more progress
54 Days Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
54 Days Ago
Cleanup & spawn fixes.
54 Days Ago
Spawns
54 Days Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
54 Days Ago
merge from fix_sam_site_reload -> main
54 Days Ago
merge from hackweek_crosshair_customization
54 Days Ago
Fix crosshair not getting initialized correctly with the settings
54 Days Ago
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54 Days Ago
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54 Days Ago
Cargoship path no longer goes around oil rigs
54 Days Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
54 Days Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
54 Days Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
54 Days Ago
merge from modding_drone_tax -> main
54 Days Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
54 Days Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
54 Days Ago
merge from modding_drone_tax -> main
54 Days Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
55 Days Ago
Cherrypick CS 113029
55 Days Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
55 Days Ago
Fixed warmup method not waiting before calling PostWarmupPage
55 Days Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
55 Days Ago
merge from modding_max_hp -> main
55 Days Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
55 Days Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
55 Days Ago
merge from main -> modding_max_hp
55 Days Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
55 Days Ago
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55 Days Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
55 Days Ago
Merge from main
55 Days Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
55 Days Ago
Boat building station triggers setup. Cleanup.
55 Days Ago
merge from fix_turret_interference_order -> main
55 Days Ago
merge client_io_standalone_lines to naval_update
55 Days Ago
merge from naval_update
55 Days Ago
merge from main
55 Days Ago
Comment
55 Days Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref