reporust_rebootcancel

127,269 Commits over 4,109 Days - 1.29cph!

2 Months Ago
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2 Months Ago
arrow ammo bucket blockout
2 Months Ago
Fixed incorrect prefab setup in schizo trees
2 Months Ago
Issue with schizolobium FBX names
2 Months Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
2 Months Ago
merge from main
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
Submitting zigg scene
2 Months Ago
Updated schizolobium colliders
2 Months Ago
Replaced mirrored corner piece after merge from main
2 Months Ago
merge from main 121401 to jungle update improvements
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
outboard motor blockout update
2 Months Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
2 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
2 Months Ago
Floating cities greybox progress
2 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
2 Months Ago
merge from ballista_disablelegs_fix
2 Months Ago
Inventory, Limited & General Skins icon bluring
2 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
2 Months Ago
Purchased overlay modal
2 Months Ago
Fixed doorway wallpaper conditional model issues
2 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
2 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
2 Months Ago
merge from main
2 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
2 Months Ago
merge from modding_prefabs_May
2 Months Ago
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2 Months Ago
merge from hackweek_spawn_all_deployables_command attempt 2
2 Months Ago
merge from hackweek_spawn_all_deployables_command
2 Months Ago
Merge from foliage_instancing
2 Months Ago
merge from simulate_loot_fix
2 Months Ago
Merge from main
2 Months Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
2 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
2 Months Ago
merge from /water-fill-sound-retrigger-adjusted
2 Months Ago
merge from /jungle_update/jungle_update_improvements
2 Months Ago
merge from new_silencers/
2 Months Ago
Merge from tugboat_friend_auth and client compile fix
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Fixed NRE spam when enabling legs for the first time
2 Months Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers