reporust_rebootcancel

155,208 Commits over 4,536 Days - 1.43cph!

60 Days Ago
Merge from UI
60 Days Ago
Pixel nudging
60 Days Ago
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60 Days Ago
Setup localization for all static text
60 Days Ago
texture update
60 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
60 Days Ago
Merge from cleani(u)p
60 Days Ago
Couple null changes
60 Days Ago
Fixed null check knackering markers
60 Days Ago
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60 Days Ago
merge from hackweek_sv_pie_menu
60 Days Ago
No longer allow opening custom pie menus if the inventory is already open
60 Days Ago
Major cleanup of all UI code
60 Days Ago
merge from main
60 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
60 Days Ago
Last weaks
60 Days Ago
merge from demos_shadow_fix
60 Days Ago
Phrases
60 Days Ago
merge from catapult_reloadtime_nerf
60 Days Ago
Catapult reload time increased to 6 seconds (was 3)
60 Days Ago
yup, more fixes
60 Days Ago
Fix for some shadows not working correctly in demos
60 Days Ago
More fixes & tweaks
60 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
60 Days Ago
car lift sounds :car: :elevator:
60 Days Ago
More fixes
60 Days Ago
Fix
60 Days Ago
control screen mostly done
2 Months Ago
Fuel / fuel block tweaks
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from gas_station_maintainables
2 Months Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
2 Months Ago
Control screen wip
2 Months Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
2 Months Ago
Setup powerline pole ladder visual to only appear on climbable poles
2 Months Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
bot
2 Months Ago
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2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Control screen WIP
2 Months Ago
Codegen
2 Months Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test
2 Months Ago
revert terrain anchors, was causing no pipes to be spawned
2 Months Ago
Testlist
2 Months Ago
New automated test for animation events using DoEffect that point to prefabs that don't exist finds 27 cases, will need to figure out what to do with them
2 Months Ago
Merge from main
2 Months Ago
add more terrain anchors to accomodate new model terrain
2 Months Ago
game_room_dlc -> main