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155,208 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Optimize npc movement
2 Months Ago
WIP: new avatar masks new top bar
2 Months Ago
Improve workflow for setting which colliders are enabled and which collider meshes to use at different destruction stages Fix preview mesh destruction stage and LOD slider not retaining its currently displayed stage/LOD
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
merge from main
2 Months Ago
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
2 Months Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
2 Months Ago
wtp S2P
2 Months Ago
WTP sign for the water inlet puzzle
2 Months Ago
Added the DarBoardReticule shader
2 Months Ago
merge from main
2 Months Ago
pooltable - updated guide model to match wide deploy bounds
2 Months Ago
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2 Months Ago
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2 Months Ago
pooltable - adjusted wide deploy volume to prevent getting stuck when dismount on short side
2 Months Ago
pooltable - added corner floor guides to help with placement inside bases
2 Months Ago
set up viewmodel renderer
2 Months Ago
Updated description
2 Months Ago
removed unused model prefab
2 Months Ago
Thruster buttons
2 Months Ago
new rock sculpture model and temp ao/normal textures. scale broken
2 Months Ago
Update: add a bunch of perf counters to try to track down the spike source - slightly amend Enqueue to help progress swap before creating a new segment if it failed The spikes are from GC collection events, likely triggered by excessive trashing of segments(after 10 runs - 106 created, 97 trashed) Tests: ran AllocDeallocMTShortLived(32, false) perf test
2 Months Ago
merge from uibindings_nre_fix
2 Months Ago
Fix attempt for the UI bindings NRE spam
2 Months Ago
Control screen wip
2 Months Ago
jukebox - added gibs - updated material and prefab
2 Months Ago
Dismount the player from the pooltable if theres no ground beneath them
2 Months Ago
pool: add more profiling everywhere
2 Months Ago
Offline screen finished. Removed some now dead UI code.
2 Months Ago
Bar Wallpapers - fixes and renames
2 Months Ago
assigned concrete physics mat to block
2 Months Ago
R/W satellite_crashed_col
2 Months Ago
Cooldown screen wip
2 Months Ago
merge from crafting_stall_fix
2 Months Ago
fixed clipping issues with barstool mounts
2 Months Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
Rin
2 Months Ago
Added heavy fuse spawn to crate_normal and crate_normal2 Removed spawns from LootSpawn.RadTown1 and LootSpawn.RadTown2.
2 Months Ago
merge from main
2 Months Ago
Locked screen finished
2 Months Ago
Merge from PMM
2 Months Ago
updated the pipe_hole mesh to be shaped more like junkpiles mounds
2 Months Ago
back from trip, big merge from main
2 Months Ago
fixed gas station interior LOD1 borked material assignment underground
2 Months Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
Rin
2 Months Ago
Another heavy fuse loot table pass
2 Months Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
2 Months Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
2 Months Ago
Lamb setup Fixed prevent building volumes too large on all livestock
2 Months Ago
Sheep hitboxes
2 Months Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes