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129,296 Commits over 4,232 Days - 1.27cph!

60 Days Ago
PT LOD Progress
60 Days Ago
Remove decals from server ghostship prefab
60 Days Ago
merge from main
60 Days Ago
basic and advanced blueprint world models
60 Days Ago
Optim: ServerOcclusion - convert rest of narrowphase to Burst - Replaced couple NativeList inside TestInsideTerrain with NativeArray to avoid 2GB limitation. Need a different solution for 7k maps 4.7k world generation time went from 130s -> 69s. Longest part is OcclusionIncludeRocks now (47s) Tests: regenerated occlusion on 4.7k world, then visualized the grid
60 Days Ago
Merge from naval_update
60 Days Ago
Replace all ghost ship line IO entities with static wires
60 Days Ago
merge form meta_shift
60 Days Ago
potental fix for spike trap ground watch not working in standalone but working in editor
60 Days Ago
meta_shift -> main
60 Days Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
2 Months Ago
When changing into wait state then take the foot off the throttle
2 Months Ago
Compile fixes
2 Months Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
2 Months Ago
Merge from sails
2 Months Ago
merge ghostship_bug_fixes to naval_update
2 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
2 Months Ago
Compile fixes
2 Months Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
2 Months Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Add another pref for disabling the companion server
2 Months Ago
Lower yaw/pitch clamps on the cannon
2 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
2 Months Ago
merge from main
2 Months Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
2 Months Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea/wipe
2 Months Ago
merge from test_generator_snapping
2 Months Ago
merge from hide_combatlog_network_ids
2 Months Ago
merge from fillmounts_command
2 Months Ago
merge from catapult_adminreload_fix
2 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
2 Months Ago
Command to print deep sea content
2 Months Ago
dome monument loot shuffle s2p
2 Months Ago
light house monument pass, very minor loot placement changes
2 Months Ago
UV Fix for spike trap
2 Months Ago
merge from main
2 Months Ago
fixed boat wall.window dimensions, made colliders snug
2 Months Ago
Merge from main and parent
2 Months Ago
Merge from main
2 Months Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
2 Months Ago
desc update
2 Months Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)