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123,972 Commits over 4,171 Days - 1.24cph!

56 Days Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
56 Days Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
56 Days Ago
new_menu -> main
56 Days Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
56 Days Ago
Setting up 3p spear gun anims, entity and override controller
56 Days Ago
Merge: from main
56 Days Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build
56 Days Ago
Updated general store sub navigation, much better
56 Days Ago
Main cam contrast thing. Vcloud clear shape tweaks.
56 Days Ago
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56 Days Ago
Vizdev test FBXs for floating food market
56 Days Ago
Bugfix: fix infinite loading loop when running benchmarks Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo Tests: ran the benchmark flow in editor and standalone client
56 Days Ago
more media, go through
56 Days Ago
add the rest of that last commit
56 Days Ago
mip map all store images, rename everything for consistency
56 Days Ago
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56 Days Ago
compile fix
56 Days Ago
new_menu -> main
56 Days Ago
new_menu -> main
56 Days Ago
Reformat the buttons as prefabs and add them there instead
56 Days Ago
setup bolt rifle 3p anims,entity and and new override controller
56 Days Ago
Setting up 3p HMLMG anims, entity and override controller
56 Days Ago
Use old heavies on ch47 until new heavies are more ready
56 Days Ago
Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
56 Days Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
56 Days Ago
add media and generate maps
56 Days Ago
move waterlogged sample point to shared realm
56 Days Ago
Add sunburn new media
56 Days Ago
Add new instruments media
56 Days Ago
merge from shelves_whitelist
56 Days Ago
Setting up 3p SMG anims, entity and override controller
56 Days Ago
Put a nice soft mask on the notifications window Fix more scroll bar issues
56 Days Ago
Stop Notifications window allowing another notification to be added thats exactly the same as one in the list Use on released rather than on pressed when clicking on notifications Fixed weird scrolling behaviour in notifications panel
56 Days Ago
add text to options + quit buttons
56 Days Ago
Clean: DemoBuildingsViewer - complete remaining TODOs - moved all InvalidBuildingId to Benchmark.Building - consolidated some of Benchmark.Building's initialization logic - fixed wrong comment Tests: compiles in editor
56 Days Ago
Merge: from main
56 Days Ago
Update: DemoBuildingsViewer - support exporting user placed building blocks Requires them to have the BuildingBlockMetadata component Tests: exported base with an extra wall, checked json - had expected values
56 Days Ago
Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back
56 Days Ago
Truncate server names to 64 characters instead (steam limit)
56 Days Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
56 Days Ago
Fix shockbyte close and open buttons only being able to be pressed once
56 Days Ago
Tooltips can now modify their attachment position (left, right, top, bottom) Tooltips can now push or pull that position relative to a fixed pixel offset or a percentage offset
56 Days Ago
merge from reported_players_server_command
56 Days Ago
Update: DemoBuildingsViewer - can now export scene - BuildingBlockMetadata now caches ParentEntityId and PrefabId This enables the workflow of manually modifying bases in editor before export Tests: diffed the Export merged and Export scene outputs (mostly the same, different sorting and slightly differeing floats by tiny epsilon), imported base from export scene - it's the same
56 Days Ago
old info icon
56 Days Ago
Update loading screen styling
56 Days Ago
Fixed bootstrap warning icon mip maps settings
56 Days Ago
Disabled mip chains on steam avatars, they look horrible at lowest mip maps setting (8x8)
56 Days Ago
Fixed steam inventory crafting modal nre
56 Days Ago
Only attempt to find and switch parent triggers for hull boocks