reporust_rebootcancel

121,814 Commits over 4,048 Days - 1.25cph!

55 Days Ago
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55 Days Ago
Merge from high_walls_skins
55 Days Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
55 Days Ago
Merge from main
55 Days Ago
Commit material meta file, it should be removed eventually though
55 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
55 Days Ago
Reapply the randomisation feature, was lost in a merge from main
55 Days Ago
Frontier wall setup
55 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
55 Days Ago
Player seed updates
55 Days Ago
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Parent merge
55 Days Ago
Media dir script
55 Days Ago
55 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
55 Days Ago
Parent merge
55 Days Ago
Merge from media_projects
55 Days Ago
Merge from main
55 Days Ago
Merge from jungle_update
55 Days Ago
Simplify active submesh data structure
55 Days Ago
HBHF tweak.
55 Days Ago
Facelifted the blocker family.
55 Days Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
55 Days Ago
Player seed updates
55 Days Ago
Player seed updates
55 Days Ago
spacedetected_log_fix -> main
55 Days Ago
Stop item container logs
56 Days Ago
Player seed updates
56 Days Ago
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Reduced eye textures to 512
56 Days Ago
Player seed updates
56 Days Ago
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Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
56 Days Ago
Removed prefab references from hair sets for now (disabling hair)
57 Days Ago
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Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
57 Days Ago
Ragdoll NRE fix
57 Days Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
57 Days Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
57 Days Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
57 Days Ago
Regenerate manifest to fix error about tiger.population already existing
57 Days Ago
Code gen