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132,624 Commits over 4,262 Days - 1.30cph!

2 Months Ago
exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
2 Months Ago
merge from naval_update
2 Months Ago
merge from deepsea_height_data
2 Months Ago
Bugfix: profile.CountSyncMoveEntities - check if invoke handlers are not instantiated - Also add a total count Tests: used it while swinging from vines
2 Months Ago
undid temporary boat code, now using heightmap queries regularly
2 Months Ago
simple deepsea/mainland heightmap query split (5th iteration of it) - currently limited to positional queries, normalized coord queries map directly to mainland data still - also fixed issue with deepsea shorevectors where they weren't being rotated into worldspace properly and still pointed in localspace directions
2 Months Ago
rebaked tropical scene shore data to include heightmaps
2 Months Ago
Optim: VineSwingMountable no longer syncs positions by default Should save another 0.7ms Tests: Swung across multiple vines in playground_vineswinging, descended on one to ground
2 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
2 Months Ago
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2 Months Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
2 Months Ago
Knight Armour vest and pants repose.
2 Months Ago
More setup and experimenting.
2 Months Ago
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2 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
2 Months Ago
correcting for height data normalization, denormalize with baked info and renormalize to current world size on application - lets us be consistent with how we interpret height data betweek deepsea and mainland
2 Months Ago
Missed some floating walkway commits
2 Months Ago
Fixed glass mesh layer (transparent > world)
2 Months Ago
Consolidated into new lighting prefab.
2 Months Ago
merge from pivot_or_die
2 Months Ago
Compile fixes
2 Months Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
2 Months Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
2 Months Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
2 Months Ago
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2 Months Ago
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2 Months Ago
Remove disabled gameobject from new UI
2 Months Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
2 Months Ago
Merge from ui_improvements
2 Months Ago
M4 shotgun spawns inside hackable crates again L96 chance lowered
2 Months Ago
Reduced autoturret loot chance (increased too much last update)
2 Months Ago
Removed blue keycard from outpost vendor
2 Months Ago
Boat Vendor now sells DPV for scrap
2 Months Ago
DPV now requires metal fragments rather than HQM to craft
2 Months Ago
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2 Months Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
2 Months Ago
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2 Months Ago
Optim: crate_underwater_* - only sync positions once freed Should save us 0.7ms on 4.5k server Tests: untied basic and advanced crates on Craggy and observed them raise up
2 Months Ago
merge from main
2 Months Ago
Bugfix: disable Drop To Ground on spawnpoints for junkpile_water_* barrel spawns Some were incorrectly placed leading to barrel spawning on the ocean floor. Tests: spawned on craggy, inspected a bunch of junkpile_water_*, none had underwater barrels
2 Months Ago
Post merge regen things
2 Months Ago
Merge from naval_update
2 Months Ago
Optim: junkpile_water_* - enable client interpolation and use InvokeHandler instead of InvokeHandlerFixedTime Fixed time handler fires off 10x more by default, and it would generate 3x more position tick messages than InvokeHandler. Will need validating on naval_update Tests: observed transofrm values of a junkpile in editor while close and at a distance - interpolation didn't throw it anywhere
2 Months Ago
Buildfix: remove stale debug code Tests: editor compiles
2 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
2 Months Ago
merge from halloween_2025_disable
2 Months Ago
disabled halloween
2 Months Ago
Birthday Hat - Updated manifest and localization
2 Months Ago
Birthday Hat - Adding models with material and textures. WM setup. Some still placeholder.
2 Months Ago
merge from guide_materials_tweaks