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123,972 Commits over 4,171 Days - 1.24cph!

56 Days Ago
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata - Also fixed building marker deduplication only spawning 1 marker Allows to implement export of a scene (with manual edits), rather than demo protobuf. Tests: used the tool, gizmos confirmed link up with building markers
56 Days Ago
thompson holster, backpack position abd bounds setup
56 Days Ago
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
56 Days Ago
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor
56 Days Ago
clean up header on workshop
56 Days Ago
flexbox new ui tooltip
56 Days Ago
Add tooltips to play page prefabs for extra info
56 Days Ago
setting up 3p minigun anims,entity and and override controller.
57 Days Ago
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Setting up 3p SKS anims,entity and override controller
57 Days Ago
merge from metal_detector_dropped_items
57 Days Ago
merge from fix_attackheli_headlights
57 Days Ago
compile fix
57 Days Ago
merge from new_menu
57 Days Ago
Added a close button to the skin viewer when full screen
57 Days Ago
Fixed HttpImage GenerateMipmaps setting not working
57 Days Ago
Fixed cart item not spawning in builds Added store.clearcart command
57 Days Ago
Merge from mission_tutorial_reset_fix
57 Days Ago
Skin viewer locker tweaks
57 Days Ago
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
57 Days Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
57 Days Ago
merge from new_menu
57 Days Ago
Tab button style update again
57 Days Ago
Revert 126315, has dependencies to Facepunch.System
57 Days Ago
Fixed workshop editor skybox slider regression
57 Days Ago
Merge from hardcore_refresh
57 Days Ago
merge from new_menu
57 Days Ago
Deleted old workshop menu code and prefabs
57 Days Ago
Another loot spawn change to try and resolve these game mode issues
57 Days Ago
Fixed ingame post process messing with the skin viewer post process layer
57 Days Ago
Tab button style update, plastic please
57 Days Ago
Moved FlexGridsElement in flex folder
57 Days Ago
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
57 Days Ago
Merge from main
57 Days Ago
Workshop filtering dropdown
57 Days Ago
Workshop window is closed correctly when switching tabs
57 Days Ago
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57 Days Ago
Fixed HttpImage not firing OnImageLoaded callback at all times
57 Days Ago
Workshop scene linked, "my items" buttons
57 Days Ago
Restored window states in main prefab
57 Days Ago
Workshop menu baseline
57 Days Ago
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
57 Days Ago
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57 Days Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
57 Days Ago
Feedback tweak: Red/Orange balance into more orange.
57 Days Ago
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal