reporust_rebootcancel

120,395 Commits over 4,018 Days - 1.25cph!

2 Months Ago
Rename all classes to get rid of "Custom" prefix
2 Months Ago
Fix #CLIENT compile errors and refactor some methods
2 Months Ago
Add all new classes into `Rust.Modding` namespace
2 Months Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
2 Months Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
2 Months Ago
Fix line not getting commited
2 Months Ago
Only print json from `test_custom_items` command in the editor
2 Months Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
2 Months Ago
cookingv2 -> bees
2 Months Ago
merge from main
2 Months Ago
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
2 Months Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
2 Months Ago
Still falls through the world but at least I can mount it now
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Compile fix
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
More turret test coverage
2 Months Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.
2 Months Ago
LS scene changes (can be replaced as mostly deletes)
2 Months Ago
merge from jungle foliage
2 Months Ago
material tweaks to decal/moss
2 Months Ago
Make sure to clear all fixtures testqueue when cancelling a test run
2 Months Ago
Added IO line support
2 Months Ago
- Fixed door controller - Broke lock
2 Months Ago
Image slider in Abyss view
2 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
2 Months Ago
Ensure open/close door takes priority
2 Months Ago
launch site trees set dressing++
2 Months Ago
some materials decal layers changes
2 Months Ago
Manifest
2 Months Ago
Fixed bug preventing open/close option being replaced by pickup
2 Months Ago
Generate protobuf
2 Months Ago
Merge from cosmetic_flowers (and main as a result)
2 Months Ago
Added sounds
2 Months Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
2 Months Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
2 Months Ago
More auto turret tests
2 Months Ago
2 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
2 Months Ago
Manifest
2 Months Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
2 Months Ago
Manifest
2 Months Ago
Orchid population. Added orchid and rose to auto spawns.
2 Months Ago
Rose collectable and spawn pop
2 Months Ago
Double the life length of ripe stages for cosmetic flowers
2 Months Ago
Manifest
2 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
2 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom