reporust_rebootcancel

138,279 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
2 Months Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
2 Months Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
2 Months Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
2 Months Ago
Top floor dressing pass Mesh decal pass on the top floor
2 Months Ago
- Setup a seperate file for demo compatability rather than dumping it manifest - Only store deprecated strings for 120 days from generation (roughly 4 updates, this will need tweaked)
2 Months Ago
Demo compatability layer This will allow us to run older demos on newer versions of the game without breaking references in between. Before: - If you changed the name of an object it would break all demos before it. - If an RPC changed name it would break all demos before it Now: we can optionally cache all of the old names + hashes of objects and RPCs during each manifest build then on playback we can check for missing ones to fill in the blanks. Won't be a silver bullet but should prevent simple issues from destroying demos
2 Months Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
2 Months Ago
Colored player name and date on ban notifications
2 Months Ago
Fix spawngrid only accepting integer spacing
2 Months Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
2 Months Ago
Reworked the reload after anims changes
2 Months Ago
Remove MenuOption thing I was testing
2 Months Ago
Enable position on mailbox slide entity
2 Months Ago
Text expands if the icon link is disabled Clearing anim polish
2 Months Ago
Modify EntityItem_RotateWhenOn to also support moving position
2 Months Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
2 Months Ago
2 Months Ago
Make entity version of apartment mailbox + relevant code
2 Months Ago
Rotated dart animations to be facing the correct direction
2 Months Ago
compiler fixes
2 Months Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
2 Months Ago
Midlength test setup
2 Months Ago
Notifications can hold more text, they auto scale to fit
2 Months Ago
Fixed light collider oddities.
2 Months Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
2 Months Ago
Make the RRP toggle a saved ConVar
2 Months Ago
Merge from main
2 Months Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
2 Months Ago
Fixes
2 Months Ago
Configured custom tone mapping setting for all main camera post process volumes
2 Months Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
2 Months Ago
Added new Custom mode for tone mapping in RRP
2 Months Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
2 Months Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
2 Months Ago
Additional logging
2 Months Ago
monument blocker - collapse: combined and cleaned up assets
2 Months Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
2 Months Ago
merge from main
2 Months Ago
Tweaks to LOD textures for crew cut, ponytail and bun
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Pre-thruster testing... test
2 Months Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
2 Months Ago
handling max-triangles length properly
2 Months Ago
Add blue noise dithering (but don't use it yet)
2 Months Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
2 Months Ago
temp fix
2 Months Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag