reporust_rebootcancel

119,544 Commits over 4,018 Days - 1.24cph!

2 Months Ago
▉▆▅ ▇▉ ▄▄▄▋▌▍ ▇▉ ▉▄▄▉ ▄▄▄▉▇▋█▆ ▍▍▅ ▋▄▉▉ ▉▇▌▆▉██▌ ▋▊▆▉ ▉▄ ▌▊▄▋▌▊█
2 Months Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
2 Months Ago
█▋▋'▌ ▊▇▅▄ █▅▉ ▋▅█▊▋▋ ▋▍ ▆▆▌█ ▋▄▊▆▌▆ █▋ ▍▋▆▅ ▅▌ ▄▄▊▆▅▅▇▉ ▆▅▉▌ █▊ ▋▍▇▊▉▆▍ ▋▄ ▅▆▌▄ ▇▉▄▍▇▉▌ ▊▊ ▆▍▅▋▄▆▌█
2 Months Ago
█▅▇█▋ ▉▆▄▆ ▇▄▅▋_█▆▉▌▉▍█_▍█▄▄
2 Months Ago
▍▌▊▆▇▋ ▌▉▅▄▆▇▅ ▍▉▌
2 Months Ago
▇▉▍▄▌ ▌▇▄▍ ▊▉▊█_▇▌▆▄▆▌▋_▋▍▋▇
2 Months Ago
▌▆▆'▌ █▍▍▉▌ ▆▌▌▋▌.▅▊▊▊▌▇▉▊▉▍▊ █▍ ▋▌ █, ▍▊▊▅ █▍ ▋▊ ▆▌█▋
2 Months Ago
Updated avatar source for ak anims
2 Months Ago
Added debug anim controller for testing raw anims
2 Months Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
2 Months Ago
▋▄█ ▍▊█▅▉▇ ▋▌▋▍▋▇▅▍▅ ▋▋▄ ▊▌▉▆▌█▇ ▋▆, █▊▄▄▄▋ █▍▉ ▉▇ ▊▄▇ ▋▇▅█▍
2 Months Ago
Ak and sar customspineoffset updates
2 Months Ago
▋█▄ ▉▋▋▆▉▅▄ █▅▊ ▋▍▌▅▍▊▍▋▅ ▉▌▄▉▋▄▅ ▊▋▄▆ ▍▇▊▋▉▆█ ▌▄▌▄▋▊█ █▋▄▇, ▋▍▄█▉▍▅ ▉▅▍▅▇ ▉▇▇▌▊ █▇▅▉▋▆ -> ▅▋▇█ ▅█▅▇ ▇▅▆'▍ ▅ ▅▉▌▋▊ ▄▄█▊▋▇▋ ▇▋▌ ▍█
2 Months Ago
track the era in analytics
2 Months Ago
Add colors in inventory prefab
2 Months Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
2 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
2 Months Ago
Jungle ground plant progress / arrowroot Arrowroot spawn populations
2 Months Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
2 Months Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
2 Months Ago
▉▅█ ▌▄▋▊▉▅.▅▉▍▅▉▇▌▋▍█▌▋▆▆▄▆█▌▅▍ (▅▋▍▄▋▉▇ ▅▅▌▍▊▌▆▅) █▉ ▋▆▍▍█▅ ▅█ ▌▇▍▇▊▊▌ ▉▉▍▇▉▌▇ ▄▄▋ ▊▅▉▆▌▍▄ ▉▊▋▊ ▅▄▋▊▌▊▍▆ ▇▋▉▅▄ ▅▇▇▌ ▍▋ ▇▆▌ ▆▋▍▊ (▆▍▇▍▋.▍▍)
2 Months Ago
▄▌▋▊ ▊▌ ▅▄▄ ▋▋▅█▄▊▆ ▇▇█▉, ▉▍▄▋▅▋▄█ ▋▇▇▋▊▋▅ ▆▇█▊ ▇▍▉▋▄▍
2 Months Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
2 Months Ago
merge from primitive/siegebalance
2 Months Ago
█▇▆▉▇█▍ █▇▌▄▆▍/█▅▅▆▆▇▉▍▋▅/▍▊▉▋▇ ▇▇ ▉█▊▊ █▄▅▄▌▉▄▅ ▌▉▇▆▊▅▇▅ ▋█▌▆▊▊▅▆ ▍▌▋▉▅ ▄▇▊ ▉▇▄▅▍ ▅█▌▉▋▍▊ ▊▇▍▉▍▅▊▅ ▉█▍▋▌ ▍▅▄▋▉▍ ▌▅▊▊ ▇▅▆▆▉ ▍▄▋▍▋█▊▉ ▍▆▉▄█▆▄▅ ▇▆▆▄ ▄█▄▄▋▅/▉▄▊▉▇▋ ▍▅▅▉▊▄▄▇ ▇▉▄ ▉▍▍▇▍▉▉▍ ▍▍▅█▉
2 Months Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
2 Months Ago
▇▋▌▅█ ▋▄█▅▅▊▊▊█ ▋▌▇▄▆▌▊ ▆▌ ▆█▆▄ - ▅▋▋▌▌▌ ▉▋▍▉▊█▇ ▉▊▋▆▆▉▍▅▅ ▍█ ▉▇▌▆▄▍ ▉▊▅▋▍▋ █▇▋▌ ▄▊▌ - ▇▋▉ ▌▆▄▉▉▄ ▍▆▌▍ ▌▆▆▉▄ ▇▊▄▍ ▍▆▊▊▌▆▍▉ ▊▍█▇ ▉ ▋▍█▉ ▆▉▇▉▋ ▌▌▍▌▅▄ ▆▌▋▄ ▋ █▋▆▆
2 Months Ago
Increase health, remove more debug.
2 Months Ago
anim export update
2 Months Ago
merge from primitive
2 Months Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
2 Months Ago
▆▄▊ ▌▋▉▇ █▇▍ ▅▍█▇▉▅▌▇▄█ ▌▋ ▌▅▌█▌█▅ ▍▉▆██▊▋ ▉▉█▍▍. ▍▆▉▅ ▆▍▄▊▅▋▌▍ ▊▄█ ▅█▍ ▇▊▍▇█▇▌▉ ▄▊▌▊▆▌ ▅▉ ▍▉▆ ▄▊█▋▌▍▅
2 Months Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
2 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
2 Months Ago
ak47 entity spine offset added
2 Months Ago
updated 3p ak47 anims
2 Months Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
2 Months Ago
merge from main
2 Months Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
2 Months Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
2 Months Ago
Clean: removing unnecessary logging Tests: none, trivial change
2 Months Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
2 Months Ago
▍▉▆ ▆▇▄▍ █▍▉▇▊ ▆▄▅▊ ▌▌▋ ▌▆▌▌▍▊▋ ▉▍▌▆▅ (▅▊.▅█▅▊▇▇▅ ▋▊█▆ ▋▊▌ ▌█▉▇█▆▅ ▊ ▅▊▆▊▊█)
2 Months Ago
techtree clean up Catapult ammo desc update
2 Months Ago
Continued progress on Ziggurat exterior
2 Months Ago
better prop render camera angles - need second go after i pull a shelf
2 Months Ago
Don't allow deployed firebomb to be deployed in water because science
2 Months Ago
Potential barricade unlock fix
2 Months Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
2 Months Ago
▅▅▋▄▉ ▍▆▍▄ ▍▇ ▌▍▆▊ ▆▉ ▉▇▄▆▅ ▆▋▆▄▊▋▊▅▊▅▉▋▆ - ▉▅▅ ▌▊▆█▌ ▉▌█▋ ▊▍ ▉▊▊▇▅▊ ▍▌▄▌▉▆▉▆▍▇▅ ▇▅▄▅▅▇▋▋▌ - ▌▇▋▌▋ ▆▄▋▄▉▍▌█▄▆▋▅▇++