117,245 Commits over 3,987 Days - 1.23cph!
Add `loadclipboard` and `saveclipboard` commands
Added a unique description token to the Lead armor insert.
It was sharing the same token as the Asbestos armor insert from the looks of it.
Fixed fridge power light going off when being reskinned
Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt
Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
Continuing WIP of lil zig
Set Incapacitated player flag to false when respawning
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
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Removed hidden storage adaptor mesh inside the hopper
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
Fixed hopper not draining batteries, now has 8 power consumption at all times
merge from fix_item_ownership_nre -> main
Fix NRE from Item.Load() method feeding in null ItemDefinition
Prevent other item ownership methods from throwing exception (instead pass empty string)
Fix incorrect clamping on premiumRecheckInterval
reduced pumpkin calories slightly
fixed natural beehive material
removed bee grenade timer
lowered bee target search radius and decreased distance for bees to lose target
reduced frequency of cosmetic plant collectibles
orchids are hard to grow (much more water requirement)
added cosmetic plant sales at stables
reduced size and light transmission values of natural beehive (looks less fullbright)
Boomerang now kills itself on damage
Added backpack_temp to outbreak scientist prefab
Updated sprayer world model/rig
Fixed sprayer entity
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges
- Reduce speed when carrying corpses
- Improve bite contact
lowered neon sign power usage across the board
added harvesting and crafting teas
Merge from fix_texture_streaming_2: Expose more ConVars
Missing part of previous commit
- Make croc drag corpses to the water to eat them
- Properly implement the advancing furious bites combo
- Allow croc to stray a bit further from water
- Prevent croc from fleeing mid-attack
- Make croc less aggressive
don't render ocean if no ocean in scene
Optional double digital float precision display support for TweakUI slider
factor ray set back into configured ray distance, don't dilate alpha
natural hives drop 50% less honeycomb
reduced chicken egg spam
rebalanced honey + egg consumable
Proposed fix for the bees throwing random occasional fire from sub emitters
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
Update 3p boomerang animations to remove rotation errors
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs
Tests: ran unit tests
Add profiler markup to procedural croc tail
Slight balancing adjustments to make sprinklers more effective
Added jungle swamps to World Setup prefab
merge from Item_Descriptions_update
Merge from amd_dlss_crash