reporust_rebootcancel

132,532 Commits over 4,262 Days - 1.30cph!

10 Days Ago
Don't do any processing for UpdateReputations if the player's reputation state hasn't changed
10 Days Ago
Vertex colours visual for edit mode
11 Days Ago
Readd nextPlayerCheck to JunkpileWater, we don't need to be running this check every frame on every junkpile
11 Days Ago
Adjust TOD headless check to work via compiler defines, it seems liike cameras are still present on the server (although not doing anything) so it thought it was running on the client Should save 0.1ms a frame
11 Days Ago
Marked FishSwarm as client only, was profiling as 0ms but it was still running a coroutine so might as well nuke it on the server
11 Days Ago
Remove wrong assertion
11 Days Ago
Remove wrong assertion
11 Days Ago
Merge from main Only conflict is cake.entity, auto resolved
11 Days Ago
Fixed settings slider jittering when dragged
11 Days Ago
Fixed settings resetting convars set above the max value
12 Days Ago
merge from cardgames_atlas
12 Days Ago
Compressed and atlased card games UI sprites, should save around 100mb ram
13 Days Ago
Frankenstein_monster_03 torso/legs/head repose
13 Days Ago
13 Days Ago
merge from console_autocompletion_contains
13 Days Ago
Sort StartsWith console autocompletion before Contains
13 Days Ago
merge from main
13 Days Ago
Dracula fixes and Scarecrow repose
13 Days Ago
Remove repeated allocations from getting missions from the mission manifest
13 Days Ago
merge from birthday2025 -> main
13 Days Ago
cherrypick from 139471
13 Days Ago
exported latest vm paintabll anims and linked up camera in prefab
13 Days Ago
Added new sounds for the butcher knife
13 Days Ago
merge from boat_wall_trigger_improvements
13 Days Ago
merge from ramp_plank_parenting_fix
13 Days Ago
merge from kinematic_shoredrift_fix
13 Days Ago
merge from trigger_parent_nre_fix
13 Days Ago
Adding gesture anims for player update
13 Days Ago
Merge from editor_shader
13 Days Ago
Paintball Gun - Worldmodel, LODs and rebaked materials
13 Days Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
13 Days Ago
Set edit flag on ice material when opening/closing edit mode
13 Days Ago
Ice sculpture shader changes for edit mode
13 Days Ago
Added new sounds for the 50cal movements
13 Days Ago
Merge from naval_update
13 Days Ago
Dont send aim dir at first - not needed
13 Days Ago
reduce_balistagun_aim_packets -> main
13 Days Ago
reduce_ballistagun_aim_packet -> main
13 Days Ago
Restore server tick (no networking overhead)
13 Days Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
13 Days Ago
Logs
13 Days Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
13 Days Ago
Blocks track damage they've taken
13 Days Ago
Merge from naval_update
13 Days Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
13 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
13 Days Ago
Update: JunkPile.CheckEmpty now have a 5 second randomness Tests: looted a junkpile on craggy, flew away, waited and got back - it was gone
13 Days Ago
fixed clipping issues on planner viewmodel
13 Days Ago
- Actually skip MountedPlayerSync() - Cleanup
13 Days Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)