reporust_rebootcancel

129,322 Commits over 4,232 Days - 1.27cph!

10 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
10 Days Ago
Merge from parent
10 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
10 Days Ago
Merging main to main/fpbuild_jenkins
10 Days Ago
Updating flare rig joints
10 Days Ago
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10 Days Ago
FC barge 3600/4200 shadow proxies
10 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
10 Days Ago
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11 Days Ago
Merge from main_merge_31_oct_try_again
11 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
11 Days Ago
Fixed wonky 3P chainsaw orientation.
11 Days Ago
Merge from shiplighting
11 Days Ago
Merge from foliage_instancing
11 Days Ago
Merge from (parent) naval_update.
11 Days Ago
Added lighting to the 4 variants with bespoke tweaks.
11 Days Ago
Spotlight.on.cool flare tweak.
11 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
11 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
11 Days Ago
Merge from foliage_swap
11 Days Ago
Merge from main
11 Days Ago
Override the lerp, not the position
11 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
11 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
11 Days Ago
material color tweak to better track the unoptimised original look
11 Days Ago
First WIP prototype for component displaying box skins
11 Days Ago
fixed interior props cull group being disabled (was temporary)
11 Days Ago
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11 Days Ago
added walkway A ambience files
11 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
11 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
11 Days Ago
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11 Days Ago
heavy_helmet_overlay_fix -> main
11 Days Ago
Fix binoculars + the heavy helmet from rendering weird
11 Days Ago
security tower a lod3 baked now
11 Days Ago
setup flashlight refresh vm anims
11 Days Ago
Heavy plate helmet repose
11 Days Ago
Exhaust fixes.
11 Days Ago
Stray light fix. Cleanup.
11 Days Ago
Final polish.
11 Days Ago
merge from main
11 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
11 Days Ago
menu_bootstrap_change -> main
11 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
11 Days Ago
Moved ambient flies to prefab & improved them.
11 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
11 Days Ago
Adding v4 snowmobile shooting anims
11 Days Ago
riot hat repose
11 Days Ago
merge from boat_building
11 Days Ago
Fix compile error in SocketMod_Anchor