reporust_rebootcancel

142,594 Commits over 4,413 Days - 1.35cph!

8 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
8 Days Ago
Kiosk lighting WIP.
8 Days Ago
Fixing chicken suit skeleton skin
8 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
8 Days Ago
Compile fix
8 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
8 Days Ago
Ninja suit skinning fix
8 Days Ago
Fixed electric furnace gibs not being skinned
8 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
8 Days Ago
Merge from main
8 Days Ago
Merge from workbench_upgrades
8 Days Ago
merge from main
8 Days Ago
Make entityComponent.baseEntity work in OnEnable
8 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
8 Days Ago
Fix
8 Days Ago
merge from mortar_prototype
8 Days Ago
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8 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
8 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
8 Days Ago
Readd navmesh agent to realmed remove
8 Days Ago
merge rust_relay_server -> main
8 Days Ago
merge main -> rust_relay_server
8 Days Ago
Movember moustache partial fix
8 Days Ago
Added allocation free encryption
8 Days Ago
Fixed DigitalClockAlarm pooling issue
8 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
8 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
8 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
8 Days Ago
Test result stacktraces are now populated correctly with captured errors
8 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
8 Days Ago
Fix new scientists hovering slightly above ghostship floor
8 Days Ago
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8 Days Ago
Fixed editor performance after merging child animator system
8 Days Ago
merge from dont_bake_on_load
8 Days Ago
merge from custom_item_fixes
8 Days Ago
Fix items not stacking together after they've been part of a copypaste
8 Days Ago
merge from main
8 Days Ago
Santa beard partial fix
8 Days Ago
merge from mortar_prototype
8 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
8 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
8 Days Ago
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8 Days Ago
Add model component to mortar, should stop scaled impact effects
8 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
8 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
8 Days Ago
merge from automated_testing/raid_recorder
8 Days Ago
Added some new raiding tests
8 Days Ago
Merge from main
8 Days Ago
merge from automated_testing
8 Days Ago
merge from main