reporust_rebootcancel

117,245 Commits over 3,987 Days - 1.23cph!

7 Days Ago
Merge from main
7 Days Ago
Add `loadclipboard` and `saveclipboard` commands
7 Days Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
7 Days Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
7 Days Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
7 Days Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
7 Days Ago
Continuing WIP of lil zig
7 Days Ago
Set Incapacitated player flag to false when respawning
7 Days Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
7 Days Ago
▍▄█ ▆█▌▇▅ ▋▋▋█▋▌█ ▊▍▉▋██ ▋▍▌▉ ▆▆▊▇▉▉█ ▇▌█▇▌▅▄▌ ▆▉▉▉▊▇█ ▍▋▅▆█▄▌ ▆▆ ▅▊▊▅▉▋▋ ▆▅▆ ▄▍█▅▌▌ █▍▆ ▍▅▇ ▅▆▋▇▌▆
7 Days Ago
█▋▋▍ ▍▍▌▊▊▇▍▊ ▄▇▋▄█▌▋ ▄▇█▋ █ █▊▇▍▄▋ ▅▆ ▍▋▄▆▍█▍▆ █▆▍█▅█▅ ▌▊ ▍▅▍▇ ▊▄ ▍▄ ▆▉▇▉ ▍▉▍▅▋ ▊▆▆█▄ ▄▍█▉ ▅▉ ▇▇▄█▉▇▅ ▊▅ ▌▇▋▅▆▋▌ ▉▊▉▊▄▆▇▋ ▌▊▅▍▄▄ ▌▄▍ █▋ ▍▉▍ ▄▉ █▆▍▍▇ ▉▅▆▇ ▅█▋▄██ ▄▄▆▉▌ ▆▅▉▅▄▇▋ ▋▉ ▌▇'▊ ▊▄▅▋▇██▇
7 Days Ago
Removed hidden storage adaptor mesh inside the hopper
7 Days Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
7 Days Ago
Merge from main
7 Days Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
7 Days Ago
merge from main - RC
7 Days Ago
merge from fix_item_ownership_nre -> main
7 Days Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
7 Days Ago
Fix incorrect clamping on premiumRecheckInterval
7 Days Ago
reduced pumpkin calories slightly fixed natural beehive material
7 Days Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
7 Days Ago
Added crappy hit effect
7 Days Ago
Non Stackable
7 Days Ago
Boomerang now kills itself on damage
7 Days Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
7 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
7 Days Ago
lowered neon sign power usage across the board
7 Days Ago
pie balance
7 Days Ago
added harvesting and crafting teas
7 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
7 Days Ago
Merge from tiger
7 Days Ago
Missing part of previous commit
7 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
7 Days Ago
Entity updates
7 Days Ago
don't render ocean if no ocean in scene
7 Days Ago
Optional double digital float precision display support for TweakUI slider
7 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
7 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
7 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
7 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
7 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
7 Days Ago
Update 3p boomerang animations to remove rotation errors
7 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
7 Days Ago
Add profiler markup to procedural croc tail
7 Days Ago
bee_water_splash -> main
7 Days Ago
Slight balancing adjustments to make sprinklers more effective
7 Days Ago
Added jungle swamps to World Setup prefab
7 Days Ago
main -> release
7 Days Ago
merge from Item_Descriptions_update
7 Days Ago
Merge from amd_dlss_crash