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139,806 Commits over 4,383 Days - 1.33cph!

10 Days Ago
Fix player footsteps playing when water wheel is moving too slowly for them to make sense Add additional water loop to match particle effects for water wheels being pushed by players while in water
10 Days Ago
First pass on admin vending machine support
10 Days Ago
Adjusted texture size of shop A sign so it doesn't get rejected on the server Fixed OwnerID of entities not being sent out to clients if the old OwnerId !=0 and the new id == 0 Fixed lock logic for signs
10 Days Ago
Fixed leftover faces from interior/exterior kiosk splits
11 Days Ago
assign stage-break effect for wood-piles
11 Days Ago
Merge from main
11 Days Ago
New solution for persisting held entity animations on the playermodel Seems to fix previous issues where those animations would not always clear correctly
11 Days Ago
Merge from main
11 Days Ago
power consumption set to a tentative 5
11 Days Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
11 Days Ago
adjust bounds, move io input, add dismount on unpowered
11 Days Ago
Bone armour female version update
11 Days Ago
Bowless Crossbow - worldmodel and LODs
11 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
11 Days Ago
Apartment stove FX & lighting prefab & related files. Perma-enable attached it to the prefab, for now.
11 Days Ago
Bugfix: don't overwrite callstack depths for frame 0 with values for other frames when multiple frames are found Tests: ran Export2FramesTorn - it passes and looks correct-ish (same wrong offset as in Export2Frames)
11 Days Ago
Bugfix(tests): fix invalid test logic in ExportExtraEnd2Frames - renamed ExportExtraEnd2Frames to Export2FramesTorn - added Export2Frames (shows invalid frame start - this is new) Tests: ran unit tests, failures where expected
11 Days Ago
exported latest crossbow bowless viewmodel  anims and updated rig
11 Days Ago
Fixing skinning for gingerbread man suit
11 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
11 Days Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
11 Days Ago
Fix croc diving and charging
11 Days Ago
Update(tests): add ExportExtraEnd2Frames Test passes but looks incorrect Tests: ran unit tests
11 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
11 Days Ago
Bugfix: potentially support exporting profile of Recorder started inside a method and finished outside Need to write more tests to validate it works across frames - not confident about it. Tests: ran ExportExtraEnd - passes. ran all others - still valid
11 Days Ago
enable screen edge fade on eyeAO materials
11 Days Ago
computer station IO setup - no IO for static computer stations
11 Days Ago
add toggle for refraction screen edge fade behavior
11 Days Ago
Fix croc swim speed
11 Days Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
11 Days Ago
Fix animals slowing down to a crawl when fleeing
11 Days Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
11 Days Ago
Mannequin poses
11 Days Ago
Fix a few shader compilation errors with rare variants
11 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
11 Days Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
11 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
11 Days Ago
added a bunch more boat layouts for testing
11 Days Ago
Reduce guaranteed slots from defensive to 1
11 Days Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
11 Days Ago
merge from render_pipeline_testing (reflection fix)
11 Days Ago
fix vclouds not showing up in water reflections in BiRP
11 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
11 Days Ago
11 Days Ago
Industrial Autoturret - Updated textures
11 Days Ago
Fixing skinning for lumberjack hazmat
11 Days Ago
New gesture animation polish pass
11 Days Ago
merge from waterwheel_deployable
11 Days Ago
fix label of new io info on item
11 Days Ago
Workbench level 2+3 loot panel assignment