reporust_rebootcancel

137,917 Commits over 4,352 Days - 1.32cph!

10 Days Ago
merge from event_timing_adjust
10 Days Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
10 Days Ago
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11 Days Ago
merge from detail layer tint shader
11 Days Ago
merge from main
11 Days Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
11 Days Ago
merge from TechTree556fix
11 Days Ago
merge from mission_tackletheday_fix
11 Days Ago
merge from tutorial_death_fix
11 Days Ago
merge from store_analytics_fix
11 Days Ago
merge from floating_city_safezone_fix_merge_stomp_fix
11 Days Ago
merge from boxes_dlc
11 Days Ago
merge from comp_box_sorting
11 Days Ago
merge from serverbrowser_secure
11 Days Ago
Merge from nightlight_adjustment
11 Days Ago
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11 Days Ago
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11 Days Ago
- Dont apply secure filter in history - not required
11 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
11 Days Ago
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
11 Days Ago
Fix inconsistent results NRE
11 Days Ago
Fixed artist pack and storage box pack showcases source id
11 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
11 Days Ago
Add a temp Change attachment button in the inventory
11 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
11 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
11 Days Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
11 Days Ago
Restored lighting, fixed armored double door mat
11 Days Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
11 Days Ago
merge from main
11 Days Ago
Merge from main
11 Days Ago
fix sky and clouds seam in water reflection probe
11 Days Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
11 Days Ago
Enable box sorting on the component boxes
11 Days Ago
merge from main
11 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
11 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
11 Days Ago
Fixed bugged candle flame.
11 Days Ago
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11 Days Ago
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11 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
11 Days Ago
added mannequin poses
11 Days Ago
replace temp wheel art with new models, update manifest
11 Days Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
11 Days Ago
Merge from floatingcity_boatshopkeeper_fix
11 Days Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
11 Days Ago
Reapply changes, S2P all floating cities
11 Days Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
11 Days Ago
merge from skinviewer_checkout_fix (compile fix)
11 Days Ago
Compile fix